mame/bgfx/effects
ImJezze 07d8b25571 Added "selection" parameter to chain input sampler
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
..
default bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
hlsl Added "selection" parameter to chain input sampler 2016-04-24 20:36:42 +02:00
hq2x Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
hq3x Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
hq4x Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
misc Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
pillarbox_left_horizontal Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
pillarbox_left_vertical Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
pillarbox_right_horizontal Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
pillarbox_right_vertical Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
supereagle bgfx: Added SuperEagle shader. [Ryan Holtz] 2016-04-19 16:29:30 +02:00
unfiltered bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
xbr/super-xbr Fix location of shader effect, nw 2016-04-21 16:01:57 +02:00
gui_add.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
gui_blend.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
gui_multiply.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
gui_opaque.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
LICENSE Polishing up BGFX shader system, nw 2016-03-18 03:21:34 +01:00
README.md Update text (nw) 2016-03-24 08:20:18 +01:00
screen_add.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
screen_blend.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
screen_multiply.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
screen_opaque.json Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00

BGFX shader effects

Cointains definitions for BGFX shader effects

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team