..
default
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00
hlsl
Added "selection" parameter to chain input sampler
2016-04-24 20:36:42 +02:00
hq2x
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
hq3x
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
hq4x
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
misc
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
pillarbox_left_horizontal
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
pillarbox_left_vertical
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
pillarbox_right_horizontal
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
pillarbox_right_vertical
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
supereagle
bgfx: Added SuperEagle shader. [Ryan Holtz]
2016-04-19 16:29:30 +02:00
unfiltered
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00
xbr /super-xbr
Fix location of shader effect, nw
2016-04-21 16:01:57 +02:00
gui_add.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
gui_blend.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
gui_multiply.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
gui_opaque.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
LICENSE
Polishing up BGFX shader system, nw
2016-03-18 03:21:34 +01:00
README.md
Update text (nw)
2016-03-24 08:20:18 +01:00
screen_add.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
screen_blend.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
screen_multiply.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
screen_opaque.json
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00