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https://github.com/holub/mame
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![]() This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display. |
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.. | ||
chains | ||
effects | ||
layouts/sample | ||
shaders | ||
LICENSE | ||
README.md |
BGFX shaders
Cointains definitions for BGFX shaders, shader chains and effects.
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team