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https://github.com/holub/mame
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![]() - Use tilemap system to draw background/foreground characters (and use generic gfx_8x8x2_planar layout) - Add mario and dkong3 bootlegs running on extended hardware (color PROMs for those haven't been dumped, using the PROMs from the original currently) - Update and correct dip switches - Document tile attribute RAM and sprite RAM layout bits - Use screen raw parameters - Add connector layout - Update TODO list - Update ROM filenames New working driver: ------------------- Donkey Kong 3 (bootleg on Ambush hardware) |
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