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![]() - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options |
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chains | ||
effects | ||
layouts/sample | ||
shaders | ||
LICENSE | ||
README.md |
BGFX shaders
Cointains definitions for BGFX shaders, shader chains and effects.
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team