mame/scripts/src
2020-04-06 01:37:05 +10:00
..
mame compile in the contents of the COPYING file for the about box - safer than assuming it will be in the working directory. no attempt at compressing it for now (nw) 2020-03-22 00:03:07 +11:00
osd Removed winpcap and cleaned up network module selection. 2020-03-05 21:23:21 +11:00
3rdparty.lua (nw) It helps if you're using the same data types in both places (VGM 2020-03-07 07:01:48 +11:00
benchmarks.lua srcclean (nw) 2016-09-26 04:51:59 +10:00
bus.lua bus/bbc/1mhzbus: Added PEDL Multiform Z80. 2020-03-22 02:26:12 +00:00
cpu.lua Add H8/500 disassembler and skeleton CPU device family 2020-04-04 17:21:59 -04:00
devices.lua Enable precompiled header usage in the Visual Studio compiler (#5473) 2019-08-13 13:20:53 -04:00
emu.lua compile in the contents of the COPYING file for the about box - safer than assuming it will be in the working directory. no attempt at compressing it for now (nw) 2020-03-22 00:03:07 +11:00
formats.lua H8: added support for H8T tapes. 2020-04-06 01:37:05 +10:00
lib.lua pre-fill things allocated with operator new with 0xcd in debug builds (value can be changed by setting global g_mame_new_prefill_byte with a debugger) - this is gonna hurt performance, but it will help catch issues exposed when we remove pre-clearing before constructing devices 2019-11-25 03:20:08 +11:00
machine.lua Split S-SMP and S-DSP implement in snes_snd.cpp (#6417) 2020-04-04 08:59:50 -04:00
main.lua Maintenance: 2020-03-04 22:41:15 +11:00
netlist.lua srcclean, manual adjustments (nw) 2020-01-26 12:39:27 +11:00
sound.lua Split S-SMP and S-DSP implement in snes_snd.cpp (#6417) 2020-04-04 08:59:50 -04:00
tests.lua srcclean (nw) 2017-02-19 11:40:55 +11:00
tools.lua Roll back no longer needed /ZI workaround 2020-03-19 20:51:21 +01:00
video.lua Plug & Play / sh6578 work (#6447) 2020-03-15 15:26:47 -04:00