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![]() long wn: started converting neogeo video / sprite system to a device_reset created base device + number of derived classes NEOGEO_SPRITE_REGULAR is an reference implementation, drawing direct from NEOGEO_SPRITE_OPTIMZIED is a version with predecoded gfx (as we use now) this is the default used by the driver NEOGEO_SPRITE_MIDAS is a version supporting the changes needed by the MIDAS games (mainly 8bpp instead of 4bpp) |
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