mame/hlsl
ImJezze 1b373eb812 Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source"
tile mode ("Screen" is the default as before)
- added bloom type option to choose between "Addition" and "Darken"
blend mode ("Addition" is the default as before)
- the alpha channel of a shadow mask is now filled with the background
color of the screen by the amount of the inverted alpha value
- added monochrome-matrix.png which can be used in combination with
"Source" tile mode and "Darken" blend mode to simulate a STN LCD, for
example
2015-12-25 20:02:47 +01:00
..
artwork_support Cleanup (nw) 2015-11-18 18:09:09 +01:00
bloom.fx Extended Shadow Mask and Bloom functionality 2015-12-25 20:02:47 +01:00
color.fx Extended Shadow Mask and Bloom functionality 2015-12-25 20:02:47 +01:00
deconverge.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
distortion.fx Small Fixes 2015-10-20 20:07:38 +02:00
downsample.fx Refactoring, Fixes and Cleanup 2015-09-26 18:22:51 +02:00
focus.fx Made defocus strength equal for x/y and independent from screen size 2015-12-20 13:57:28 +01:00
phosphor.fx Refactoring, Fixes and Cleanup 2015-09-26 18:22:51 +02:00
pincushion.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
post.fx Extended Shadow Mask and Bloom functionality 2015-12-25 20:02:47 +01:00
prescale.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
primary.fx Refactoring, Fixes and Cleanup 2015-09-26 18:22:51 +02:00
vector.fx Cleanup 2015-10-26 19:49:17 +01:00
yiq_decode.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
yiq_encode.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00