mame/scripts
Vas Crabb 9db24aa2e9 Better support for screen orientation/geometry:
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation

Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.

The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic.  System orientation also affects the GFX
viewer while screen orientation doesn't.  The orientation displayed in
the system selection menu is from the system orientation.

Let me know if I've broken any systems or use cases.

Also, add save state support for std::array/C array nested to any depth.
2018-07-26 23:11:02 +10:00
..
build allow repeating elements and groups - useful if you need e.g. a lot of numbered labels, but it limits complay.py's ability to check for invalid references as it can't evaluate expressions (nw) 2018-07-22 09:52:50 +10:00
font srcclean and manual cleanups (nw) 2017-12-24 15:03:04 +11:00
minimaws minimaws: expose RAM size 2018-03-27 01:40:15 +11:00
resources windows rc: use emulator name for description (this is the application title that shows up on task manager for example) (nw) 2017-11-05 14:58:09 +01:00
src Better support for screen orientation/geometry: 2018-07-26 23:11:02 +10:00
target (nw) fixed arcade build 2018-07-24 14:02:01 +10:00
extlib.lua Added possibility of building using system pugixml 2018-03-27 10:19:22 +11:00
genie.lua disable multiple constructor warning for rendlay.cpp (nw) 2018-07-22 11:31:37 +01:00
toolchain.lua Modification for Android build (NDK r14b, build-tools 21.1.2 and gradle 2.2.1) (#2585) 2017-08-23 13:09:38 +10:00