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briantro 248520f873 Tourvision cart flood!!!
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1943 Kai (Tourvision PCE bootleg) [system11, The Dumping Union]
After Burner (Tourvision PCE bootleg) [system11, The Dumping Union]
Armed-F (Tourvision PCE bootleg) [system11, The Dumping Union]
Ballistix (Tourvision PCE bootleg) [system11, The Dumping Union]
Be Ball (Tourvision PCE bootleg) [system11, The Dumping Union]
Chōzetsurinjin Beraboh Man (Tourvision PCE bootleg) [system11, The Dumping Union]
Bomberman (Tourvision PCE bootleg) [system11, The Dumping Union]
Chuka Taisen (Tourvision PCE bootleg) [system11, The Dumping Union]
Coryoon (Tourvision PCE bootleg) [system11, The Dumping Union]
Daisenpu (Tourvision PCE bootleg) [system11, The Dumping Union]
Dead Moon (Tourvision PCE bootleg) [system11, The Dumping Union]
Devil Crush (Tourvision PCE bootleg) [system11, The Dumping Union]
Dodge Ball (Tourvision PCE bootleg) [system11, The Dumping Union]
Dragon Spirit (Tourvision PCE bootleg) [system11, The Dumping Union]
Final Blaster (Tourvision PCE bootleg) [system11, The Dumping Union]
Final Match Tennis (Tourvision PCE bootleg) [system11, The Dumping Union]
Gunhed (Tourvision PCE bootleg) [system11, The Dumping Union]
Hana Taka Daka (Tourvision PCE bootleg) [system11, The Dumping Union]
Jinmu Densho (Tourvision PCE bootleg) [system11, The Dumping Union]
Kiki Kaikai (Tourvision PCE bootleg) [system11, The Dumping Union]
Legend of Hero Tonma (Tourvision PCE bootleg) [system11, The Dumping Union]
Mizubaku Daibouken Liquid Kids (Tourvision PCE bootleg) [system11, The Dumping Union]
Mr Heli (Tourvision PCE bootleg) [system11, The Dumping Union]
Ninja Ryukenden (Tourvision PCE bootleg) [system11, The Dumping Union]
Operation Wolf (Tourvision PCE bootleg) [system11, The Dumping Union]
Override (Tourvision PCE bootleg) [system11, The Dumping Union]
Pac-Land (Tourvision PCE bootleg) [system11, The Dumping Union]
PC Genjin Punkic Cyborg (Tourvision PCE bootleg) [system11, The Dumping Union]
Power Drift (Tourvision PCE bootleg) [system11, The Dumping Union]
Pro Yakyuu World Stadium '91 (Tourvision PCE bootleg) [system11, The Dumping Union]
Psycho Chaser (Tourvision PCE bootleg) [system11, The Dumping Union]
Puzzle Boy (Tourvision PCE bootleg) [system11, The Dumping Union]
Raiden (Tourvision PCE bootleg) [system11, The Dumping Union]
R-Type II (Tourvision PCE bootleg) [system11, The Dumping Union]
Saiga No Nindou - Ninja Spirit (Tourvision PCE bootleg) [system11, The Dumping Union]
Salamander (Tourvision PCE bootleg) [system11, The Dumping Union]
Shinobi (Tourvision PCE bootleg) [system11, The Dumping Union]
Side Arms (Tourvision PCE bootleg) [system11, The Dumping Union]
Skweek (Tourvision PCE bootleg) [system11, The Dumping Union]
Son Son II (Tourvision PCE bootleg) [system11, The Dumping Union]
Tatsujin (Tourvision PCE bootleg) [system11, The Dumping Union]
Terra Cresta II (Tourvision PCE bootleg) [system11, The Dumping Union]
Toy Shop Boys (Tourvision PCE bootleg) [system11, The Dumping Union]
Veigues (Tourvision PCE bootleg) [system11, The Dumping Union]
Winning Shot (Tourvision PCE bootleg) [system11, The Dumping Union]
W-Ring (Tourvision PCE bootleg) [system11, The Dumping Union]
Xevious (Tourvision PCE bootleg) [system11, The Dumping Union]
2015-12-31 00:09:20 -06:00
3rdparty Allow SDLMAME to build on OS X from paths containing spaces 2015-12-19 11:09:57 -05:00
artwork Extended Shadow Mask and Bloom functionality 2015-12-25 20:02:47 +01:00
docs Cleanup (nw) 2015-12-26 12:27:07 +01:00
doxygen Added new doxygen templates and limited basic to core (nw) 2015-11-16 10:32:27 +01:00
hash Cleanups and version bump 2015-12-30 08:18:51 +01:00
hlsl Cleanup (nw) 2015-12-26 12:27:07 +01:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Increase performance from 53% to 69% for matrix size around 30x30. These 2015-08-21 01:35:30 +02:00
regtests Moved regtests out of source tree, and updated paths (nw) 2015-11-05 13:41:25 +01:00
samples fix power switch, kb beep and fdd sounds 2015-10-09 23:43:23 +03:00
scripts new NOT WORKING 2015-12-30 06:07:39 +00:00
src Tourvision cart flood!!! 2015-12-31 00:09:20 -06:00
tests c -> cpp for test (nw) 2015-11-08 16:06:28 +01:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore Missing regtests folder in .gitignore 2015-11-27 15:56:17 +01:00
.travis.yml 6 is too many 3 is better, lets see about 4 (nw) 2015-12-12 14:50:03 -06:00
makefile Fix outdated comments 2015-12-28 13:10:24 -08:00
README.md Update README.md 2015-09-28 10:47:56 +02:00

MAME

Build Status Build status Join the chat at https://gitter.im/mamedev/mame

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

What is MESS?

MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.

The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.

License

MAME is in the process of becoming a Free and Open Source project. We are still in the process of contacting all developers who have contributed in the past. We have received approval for the vast majority of contributions.

Going forward, we will be using the 3-Clause BSD license for the core, and the LGPL version 2.1 or later, and the GPL version 2.0 or later, for certain drivers. As a whole, MAME will be delivered under the GPL version 2.0 or later. As we are still contacting developers, MAME is still distributed under the MAME license as of this time. If you have not been contacted yet, and believe you have contributed code to MAME in the past, please contact us.

How to compile?

If you're on a *nix system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for a MESS build (provided you have all the prerequisites).

For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow GNU style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer GNU style, so if you don't care much, use that.

All contributors need to either add standard header for license info (on new files) or send us their wish under which of licenses they would like their code to be published under :BSD-3-Clause, or for new files in mame/ or mess/, either the BSD-3-Clause license, the LGPL-2.1+, or the GPL-2.0+.