mame/bgfx
Julian Sikorski 0c70101b74 Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly (#5875)
* Sync bgfx with upstream revision 280420d

* Sync bx with upstream revision 267727d

* Sync bimg with upstream revision c1bab10

* Use bgfx helper functions to ensure correct matrix orientation

* Rebuild hlsl chain
2019-11-12 22:08:23 -05:00
..
chains HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
effects -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] 2019-10-13 20:59:35 +02:00
layouts/sample Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
shaders Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly (#5875) 2019-11-12 22:08:23 -05:00
LICENSE
README.md fix some typos (#2772) 2017-11-03 14:58:54 +01:00

BGFX shaders

Contains definitions for BGFX shaders, shader chains and effects.

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team