mame/hlsl
Ryan Holtz 2820e31451 HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by John IV
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
2011-05-18 00:35:16 +00:00
..
color_heavy.fx HLSL Updates [Ryan Holtz, Bat Country Entertainment] 2011-05-18 00:35:16 +00:00
color_light.fx HLSL Updates [Ryan Holtz, Bat Country Entertainment] 2011-05-18 00:35:16 +00:00
color.fx HLSL Updates [Ryan Holtz, Bat Country Entertainment] 2011-05-18 00:35:16 +00:00
deconverge.fx HLSL Updates [Ryan Holtz, Bat Country Entertainment] 2011-05-18 00:35:16 +00:00
focus.fx HLSL Updates [Ryan Holtz, Bat Country Entertainment] 2011-05-18 00:35:16 +00:00
phosphor.fx
pincushion.fx
post.fx HLSL Updates [Ryan Holtz, Bat Country Entertainment] 2011-05-18 00:35:16 +00:00
primary.fx