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![]() Da: David Haywood [mailto:neohaze@nildram.co.uk] Inviato: lunedì 9 novembre 2009 22.59 A: Angelo Salese Oggetto: Change order in which KonamiGX sprite offsets are applied this allows the soccerss sprites to not clip at the edges due to offset we apply (there is still 8 pixel clipping, but this is part of the game and should be hidden by a missing part of the text layer) note, I haven't tested other GX games, if it breaks you get to keep the pieces because the achocode in machine/konamigx.c (which really should be video/konamigx.c ...) is impossible to follow* * it contains actual operations in if statements, extensive reuse of 'temp' variables for 200 different meanings to save creating a new variable, pseudo asm code, and arbitary sized buffers to do sorting, and code which generally makes no sense at all. 99^ of it iv video related reimplemnetations of konamigx.c with no safety checking and hacks for gx system. |
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version.c |