mame/src
Angelo Salese 350260f055 -----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: lunedì 9 novembre 2009 22.59
A: Angelo Salese
Oggetto: Change order in which KonamiGX sprite offsets are applied

this allows the soccerss sprites to not clip at the edges due to offset we apply  (there is still 8 pixel clipping, but this is part of the game and should be hidden by a missing part of the text layer)

note, I haven't tested other GX games, if it breaks you get to keep the pieces because the achocode in machine/konamigx.c  (which really should be video/konamigx.c ...) is impossible to follow*

*  it contains actual operations in if statements, extensive reuse of 'temp' variables for 200 different meanings to save creating a new variable, pseudo asm code, and arbitary sized buffers to do sorting, and code which generally makes no sense at all.  99^ of it iv video related reimplemnetations of konamigx.c with no safety checking and hacks for gx system.
2009-11-09 22:17:32 +00:00
..
build
emu Allowed child CPUs to be used in read8/write8 callbacks. 2009-11-08 21:32:27 +00:00
ldplayer
lib > From: atari_ace@verizon.net 2009-10-21 05:18:32 +00:00
mame -----Messaggio originale----- 2009-11-09 22:17:32 +00:00
osd Cleanups and version bump. 2009-10-12 08:45:25 +00:00
tools Cleanups and version bump. 2009-10-31 22:47:46 +00:00
version.c Cleanups and version bump. 2009-10-31 22:47:46 +00:00