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Angelo Salese 350260f055 -----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: lunedì 9 novembre 2009 22.59
A: Angelo Salese
Oggetto: Change order in which KonamiGX sprite offsets are applied

this allows the soccerss sprites to not clip at the edges due to offset we apply  (there is still 8 pixel clipping, but this is part of the game and should be hidden by a missing part of the text layer)

note, I haven't tested other GX games, if it breaks you get to keep the pieces because the achocode in machine/konamigx.c  (which really should be video/konamigx.c ...) is impossible to follow*

*  it contains actual operations in if statements, extensive reuse of 'temp' variables for 200 different meanings to save creating a new variable, pseudo asm code, and arbitary sized buffers to do sorting, and code which generally makes no sense at all.  99^ of it iv video related reimplemnetations of konamigx.c with no safety checking and hacks for gx system.
2009-11-09 22:17:32 +00:00
docs Adjust license.txt to indicate it applies to files unless otherwise 2009-10-12 07:53:52 +00:00
src -----Messaggio originale----- 2009-11-09 22:17:32 +00:00
.gitattributes new working game 2009-11-07 18:48:53 +00:00
makefile Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00