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![]() Subject: some fix for aerfboot (bootleg of aerofgt) this fix: 1) spriteram3 (previous value was too high and in the "city" level some build disappear 2) sprite gfx bank (previously some sprite appear right and some sprite was wrong) 3) the zoom is a litlle bit better 4) i have removed multisprite support; in the bootleg aren't present the remaining problem is "not draw some sprite"; maybe there's a mark in some place in the code i add, in a comment //, a way to avoid the draw of the sprite (searching a 0000 0000 0000 0000 sprite); this way works quite good but not perfectly (some time too many sprite are in the screen); maybe there's a value indicating the #number of sprite to draw (from the end to spriteram3 to start) -- From: roberto zandona Subject: addendum (aerfboot) this fix perfectly the sprite zoom |
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