mame/src/emu/digfx.h
Alex W. Jackson 3e27396d03 Implemented the Namco Custom 116 palette and raster IRQ controller as a device,
and hooked it up to the namcos1, namconb1 and namcofl drivers [Alex Jackson]

digfx.c: Make some members protected instead of private to be less fascistic
and more consistent with other device_interfaces.
2014-08-14 14:18:28 +00:00

233 lines
10 KiB
C++

/***************************************************************************
digfx.h
Device graphics interfaces.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __DIGFX_H__
#define __DIGFX_H__
//**************************************************************************
// CONSTANTS
//**************************************************************************
const int MAX_GFX_ELEMENTS = 32;
const int MAX_GFX_PLANES = 8;
const int MAX_GFX_SIZE = 32;
//**************************************************************************
// GRAPHICS LAYOUT MACROS
//**************************************************************************
#define EXTENDED_XOFFS { 0 }
#define EXTENDED_YOFFS { 0 }
#define GFX_RAW 0x12345678
#define GFXLAYOUT_RAW( name, width, height, linemod, charmod ) \
const gfx_layout name = { width, height, RGN_FRAC(1,1), 8, { GFX_RAW }, { 0 }, { linemod }, charmod };
// When planeoffset[0] is set to GFX_RAW, the gfx data is left as-is, with no conversion.
// No buffer is allocated for the decoded data, and gfxdata is set to point to the source
// data.
// yoffset[0] is the line modulo (*8) and charincrement the char modulo (*8). They are *8
// for consistency with the usual behaviour, but the bottom 3 bits are not used.
//
// This special mode can be used for graphics that are already in 8bpp linear format,
// or for unusual formats that don't fit our generic model and need to be decoded using
// custom code. See blend_gfx() in atarigen.c for an example of the latter usage.
// these macros describe gfx_layouts in terms of fractions of a region
// they can be used for total, planeoffset, xoffset, yoffset
#define RGN_FRAC(num,den) (0x80000000 | (((num) & 0x0f) << 27) | (((den) & 0x0f) << 23))
#define IS_FRAC(offset) ((offset) & 0x80000000)
#define FRAC_NUM(offset) (((offset) >> 27) & 0x0f)
#define FRAC_DEN(offset) (((offset) >> 23) & 0x0f)
#define FRAC_OFFSET(offset) ((offset) & 0x007fffff)
// these macros are useful in gfx_layouts
#define STEP2(START,STEP) (START),(START)+(STEP)
#define STEP4(START,STEP) STEP2(START,STEP),STEP2((START)+2*(STEP),STEP)
#define STEP8(START,STEP) STEP4(START,STEP),STEP4((START)+4*(STEP),STEP)
#define STEP16(START,STEP) STEP8(START,STEP),STEP8((START)+8*(STEP),STEP)
#define STEP32(START,STEP) STEP16(START,STEP),STEP16((START)+16*(STEP),STEP)
#define STEP64(START,STEP) STEP32(START,STEP),STEP32((START)+32*(STEP),STEP)
#define STEP128(START,STEP) STEP64(START,STEP),STEP64((START)+64*(STEP),STEP)
#define STEP256(START,STEP) STEP128(START,STEP),STEP128((START)+128*(STEP),STEP)
#define STEP512(START,STEP) STEP256(START,STEP),STEP256((START)+256*(STEP),STEP)
#define STEP1024(START,STEP) STEP512(START,STEP),STEP512((START)+512*(STEP),STEP)
#define STEP2048(START,STEP) STEP1024(START,STEP),STEP1024((START)+1024*(STEP),STEP)
//**************************************************************************
// GRAPHICS INFO MACROS
//**************************************************************************
// optional horizontal and vertical scaling factors
#define GFXENTRY_XSCALEMASK 0x000000ff
#define GFXENTRY_YSCALEMASK 0x0000ff00
#define GFXENTRY_XSCALE(x) ((((x)-1) << 0) & GFXENTRY_XSCALEMASK)
#define GFXENTRY_YSCALE(x) ((((x)-1) << 8) & GFXENTRY_YSCALEMASK)
#define GFXENTRY_GETXSCALE(x) ((((x) & GFXENTRY_XSCALEMASK) >> 0) + 1)
#define GFXENTRY_GETYSCALE(x) ((((x) & GFXENTRY_YSCALEMASK) >> 8) + 1)
// GFXENTRY_RAM means region tag refers to a RAM share instead of a ROM region
#define GFXENTRY_ROM 0x00000000
#define GFXENTRY_RAM 0x00010000
#define GFXENTRY_ISROM(x) (((x) & GFXENTRY_RAM) == 0)
#define GFXENTRY_ISRAM(x) (((x) & GFXENTRY_RAM) != 0)
// GFXENTRY_DEVICE means region tag is relative to this device instead of its owner
#define GFXENTRY_DEVICE 0x00020000
#define GFXENTRY_ISDEVICE(x) (((x) & GFXENTRY_DEVICE) != 0)
// GFXENTRY_REVERSE reverses the bit order in the layout (0-7 = LSB-MSB instead of MSB-LSB)
#define GFXENTRY_REVERSE 0x00040000
#define GFXENTRY_ISREVERSE(x) (((x) & GFXENTRY_REVERSE) != 0)
// these macros are used for declaring gfx_decode_entry info arrays
#define GFXDECODE_NAME( name ) gfxdecodeinfo_##name
#define GFXDECODE_EXTERN( name ) extern const gfx_decode_entry GFXDECODE_NAME(name)[]
#define GFXDECODE_START( name ) const gfx_decode_entry GFXDECODE_NAME(name)[] = {
#define GFXDECODE_END { 0 } };
// use these to declare a gfx_decode_entry array as a member of a device class
#define DECLARE_GFXDECODE_MEMBER( name ) static const gfx_decode_entry name[]
#define GFXDECODE_MEMBER( name ) const gfx_decode_entry name[] = {
// common gfx_decode_entry macros
#define GFXDECODE_ENTRYX(region,offset,layout,start,colors,flags) { region, offset, &layout, start, colors, flags },
#define GFXDECODE_ENTRY(region,offset,layout,start,colors) { region, offset, &layout, start, colors, 0 },
// specialized gfx_decode_entry macros
#define GFXDECODE_RAM(region,offset,layout,start,colors) { region, offset, &layout, start, colors, GFXENTRY_RAM },
#define GFXDECODE_DEVICE(region,offset,layout,start,colors) { region, offset, &layout, start, colors, GFXENTRY_DEVICE },
#define GFXDECODE_DEVICE_RAM(region,offset,layout,start,colors) { region, offset, &layout, start, colors, GFXENTRY_DEVICE | GFXENTRY_RAM },
#define GFXDECODE_SCALE(region,offset,layout,start,colors,x,y) { region, offset, &layout, start, colors, GFXENTRY_XSCALE(x) | GFXENTRY_YSCALE(y) },
#define GFXDECODE_REVERSEBITS(region,offset,layout,start,colors) { region, offset, &layout, start, colors, GFXENTRY_REVERSE },
//**************************************************************************
// INTERFACE CONFIGURATION MACROS
//**************************************************************************
#define MCFG_GFX_PALETTE(_palette_tag) \
device_gfx_interface::static_set_palette(*device, _palette_tag);
#define MCFG_GFX_INFO(_info) \
device_gfx_interface::static_set_info(*device, GFXDECODE_NAME(_info));
//**************************************************************************
// DEVICE CONFIGURATION MACROS
//**************************************************************************
#define MCFG_GFXDECODE_ADD(_tag, _palette_tag, _info) \
MCFG_DEVICE_ADD(_tag, GFXDECODE, 0) \
MCFG_GFX_PALETTE(_palette_tag) \
MCFG_GFX_INFO(_info)
#define MCFG_GFXDECODE_MODIFY(_tag, _info) \
MCFG_DEVICE_MODIFY(_tag) \
MCFG_GFX_INFO(_info)
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// forward declarations
class gfx_element;
class palette_device;
struct gfx_layout
{
UINT32 xoffs(int x) const { return (extxoffs != NULL) ? extxoffs[x] : xoffset[x]; }
UINT32 yoffs(int y) const { return (extyoffs != NULL) ? extyoffs[y] : yoffset[y]; }
UINT16 width; // pixel width of each element
UINT16 height; // pixel height of each element
UINT32 total; // total number of elements, or RGN_FRAC()
UINT16 planes; // number of bitplanes
UINT32 planeoffset[MAX_GFX_PLANES]; // bit offset of each bitplane
UINT32 xoffset[MAX_GFX_SIZE]; // bit offset of each horizontal pixel
UINT32 yoffset[MAX_GFX_SIZE]; // bit offset of each vertical pixel
UINT32 charincrement; // distance between two consecutive elements (in bits)
const UINT32 * extxoffs; // extended X offset array for really big layouts
const UINT32 * extyoffs; // extended Y offset array for really big layouts
};
struct gfx_decode_entry
{
const char * memory_region; // memory region where the data resides
UINT32 start; // offset of beginning of data to decode
const gfx_layout *gfxlayout; // pointer to gfx_layout describing the layout; NULL marks the end of the array
UINT16 color_codes_start; // offset in the color lookup table where color codes start
UINT16 total_color_codes; // total number of color codes
UINT32 flags; // flags and optional scaling factors
};
// ======================> device_gfx_interface
class device_gfx_interface : public device_interface
{
public:
// construction/destruction
device_gfx_interface(const machine_config &mconfig, device_t &device,
const gfx_decode_entry *gfxinfo = NULL, const char *palette_tag = NULL);
virtual ~device_gfx_interface();
// static configuration
static void static_set_info(device_t &device, const gfx_decode_entry *gfxinfo);
static void static_set_palette(device_t &device, const char *tag);
// getters
palette_device *palette() const { return m_palette; }
gfx_element *gfx(int index) const { assert(index < MAX_GFX_ELEMENTS); return m_gfx[index]; }
// decoding
void decode_gfx(const gfx_decode_entry *gfxdecodeinfo);
void decode_gfx() { decode_gfx(m_gfxdecodeinfo); }
void set_gfx(int index, gfx_element *element) { assert(index < MAX_GFX_ELEMENTS); m_gfx[index].reset(element); }
protected:
// interface-level overrides
virtual void interface_validity_check(validity_checker &valid) const;
virtual void interface_pre_start();
virtual void interface_post_start();
palette_device * m_palette; // pointer to the palette device
auto_pointer<gfx_element> m_gfx[MAX_GFX_ELEMENTS]; // array of pointers to graphic sets
private:
// configuration
const gfx_decode_entry * m_gfxdecodeinfo; // pointer to array of gfx decode information
const char * m_palette_tag; // configured tag for palette device
bool m_palette_is_sibling; // is palette a sibling or a subdevice?
// internal state
bool m_decoded; // have we processed our decode info yet?
};
// iterator
typedef device_interface_iterator<device_gfx_interface> gfx_interface_iterator;
#endif /* __DIGFX_H__ */