Go to file
David Haywood 49a2c27151 split namco c169 roz chip, c123 tilemap chip and c355 sprite chip from namcos2 shared state by making them devices (#3991)
* split namco c169 roz chip from namcos2 by making it a device (nw)

some reorganization still needed (eg move init stuff to config)

* push on this way, old non-device code was working by chance (nw)

* use std::fill instead of memset

* tidy (nw)

* split out the c355 sprites into a device too (nw)

* this isn't used (nw)

* also not used (nw)

* split out c123 tilemap chip

* modern here too (nw)

* namco system2 sprite chip is a device, move content of machine/namcoic.h to a text file in 'etc' as it's not really code at all, and the cpp file is no longer needed

* Namco System 2 ROZ is a device (so only gets created on games that have it, avoids a crash in old code in tilemap viewer)

* untangle namcofl from namcos2 now that things are devices

* untangle namconb1 from namcos2

* untangle gal3.cpp from namcos2

* untangle namcos2 and namcos21 - part 1 (ugly part)

* untangle system2 and system21, part 2

* use c68 for c68 based games in namcos21.cpp and some cleanup / notes / reorganization / default nvrams

* naming cleanups (nw)

* c123 - move init to device config

* c169 init -> device config

* c355 init -> device config

* new clones
Four Trax (Japan) [ShouTime, The Dumping Union]

note, one of the gfx roms in the MAME set has an 'fx2' label, it should be verified.

also replaced the ROMs for the fourtraxa set, the old ones had a 0x00 fill instead of a 0xff fill but were otherwise identical, it's a weird mod of the World set that hides most of the advertising banners, replacing them with generic ones, presumably for legal reasons?
2018-09-13 21:42:23 -04:00
3rdparty fixed typo (nw) 2018-08-29 15:33:55 +01:00
android-project version bump (nw) 2018-08-29 10:35:24 +10:00
artwork move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
benchmarks Updates "2017" strings to "2018" where relevant. 2018-01-06 00:48:05 +11:00
bgfx Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
ctrlr move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
docs Reword the entire merged set example to avoid long sentence soup (#3857) 2018-08-17 14:43:01 +10:00
doxygen doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00
hash New working software list additions 2018-09-11 22:50:29 +01:00
hlsl Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
ini/presets Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
keymaps fix some typos (#2772) 2017-11-03 14:58:54 +01:00
language Update strings.po 2018-08-31 20:04:53 +10:00
nl_examples Doxygen work. How the heck can one enforce a consistent device 2017-02-05 17:19:51 +01:00
plugins plugins/cheatfind: aligned search option (nw) 2018-08-29 20:57:27 -05:00
projects Enable building projects that are separate of MAME but use same core and lives in separate git tree (nw) 2016-12-08 11:46:15 +01:00
regtests fix some typos (#2772) 2017-11-03 14:58:54 +01:00
roms Restore this, it's used when building packages (nw) 2017-10-25 01:34:02 +11:00
samples move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
scripts split namco c169 roz chip, c123 tilemap chip and c355 sprite chip from namcos2 shared state by making them devices (#3991) 2018-09-13 21:42:23 -04:00
src split namco c169 roz chip, c123 tilemap chip and c355 sprite chip from namcos2 shared state by making them devices (#3991) 2018-09-13 21:42:23 -04:00
tests Updates "2017" strings to "2018" where relevant. 2018-01-06 00:48:05 +11:00
web Updates "2017" strings to "2018" where relevant. 2018-01-06 00:48:05 +11:00
.appveyor.yml Rename appveyor.yml 2018-07-07 14:22:59 -04:00
.drone.sec
.drone.yml Can tea-ci build tools? 2016-07-08 15:35:57 +10:00
.gitattributes move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
.gitignore move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
.travis.yml Update .travis.yml 2017-07-23 00:45:52 +02:00
dist.mak add a clean target to dist.mak, mark targets phony (nw) 2017-08-14 21:05:28 +10:00
LICENSE.md missed one, sorry *nw* 2017-08-25 12:01:11 -04:00
makefile version bump (nw) 2018-08-29 10:35:24 +10:00
README.md cherry-pick fixes from mainline and clean up some stuff (nw) 2018-07-23 12:29:25 +10:00
uismall.bdf Updates "2017" strings to "2018" where relevant. 2018-01-06 00:48:05 +11:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status for tiny build only, containing just core parts of project:

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status
Windows MSVC Build status

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2017

or use this command to build it directly using msbuild

make vs2017 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2018  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see LICENSE.md for further details.