mame/hlsl
2023-03-12 09:21:00 +11:00
..
bloom.fx HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). (#10983) [Ryan Holtz] 2023-03-12 09:21:00 +11:00
chroma.fx
color.fx
deconverge.fx
distortion.fx hlsl: Fixed regression in distortion shader. [Ryan Holtz] 2023-02-24 17:33:05 +11:00
downsample.fx
focus.fx render/bgfx: Got rid of a lot of unnecessary object copying during setup. 2023-01-29 06:53:43 +11:00
ntsc.fx
phosphor.fx
post.fx
prescale.fx
primary.fx
scanline.fx
vector.fx