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![]() - 5-pass post-processing: Upscale, Post-Process, Store Last Frame, Defocus 1, Defocus 2 - Many tunable effects including: Scanlines, defocus, linear deconvergence, radial deconvergence, pincushion, RGB colorspace convolution, YIQ colorspace convolution, saturation, simulated dot crawl, simulated chroma subsampling, aperture masking, and more. - Requires a GPU that supports Shader Model 3.0 to be enabled and a powerful GPU, the entire pipeline consists of approximately 30 texel fetches and approximately 230 arthimetic ops. - Will supersample the framebuffer up to 9x in both X and Y, but this requires an enormously powerful GPU that has not been invented; users with Radeon 5000-class cards should limit themselves to 3x, Radeon 4000 to 1.5x. - The default configuration will NOT appear to do anything; it requires tuning to the user's liking. - Should nicely fall back in all cases except missing shaders, and it might fall back correctly in that case as well. Report any anomalies. - For obvious reasons, the Direct3D8 renderer cannont support this. |
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