![]() * When a switch-type input is selected, show feedback when it's pressed * If an invalid code is entered (e.g. only negatives) abandon the change rather than cycling default/none * If an invalid code is entered display a message until the user takes some other action input.cpp updates: * constexpr crusade on input_code and input_seq and some very slight optimisation to input_seq * seq_poll* is a frontend function and had no business being in the core, so it's a utility class now * seq_poll* now exposes a bit more detail, enabling improved interaction on the UI inputs menu * global state is reduced a little, but the poll_* functions are still members of the input manager with global state (nw) The Lua engine has been updated in a way that maintains source compatibility with existing Lua scripts. This is less than ideal, but it minimises impact. Ideally someone (possibly me) will be able to expose the input sequence poller helper properly. I tested the changes with the cheat and autofire plugins and I was able to assign sequences. However I found two issues: it's seems impossible to assign a more complex sequence than a single key/button in the autofire plugin (i.e. no AND or NOT conditions, I confirmed this is pre-existing, not a regression), and in both the cheat and autofire plugins I found it a bit unwieldy trying to enter a complex sequence without live feedback of the sequence as it's built (this was also applicable to MAME's own input mapping menu until I added the live display yesterday). |
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uismall.bdf |
MAME
Build status for tiny build only, containing just core parts of project:
OS/Compiler | Status |
---|---|
Linux GCC / OSX Clang | |
Windows MinGW | |
Windows MSVC |
Static analysis status for entire build (except for third-party parts of project):
What is MAME?
MAME is a multi-purpose emulation framework.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
How to compile?
If you're on a *NIX or OSX system, it could be as easy as typing
make
for a MAME build,
make SUBTARGET=arcade
for an arcade-only build, or
make SUBTARGET=mess
for MESS build.
See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.
For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.
For Windows users, we provide a ready-made build environment based on MinGW-w64.
Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:
make vs2017
or use this command to build it directly using msbuild
make vs2017 MSBUILD=1
Where can I find out more?
- Official MAME Development Team Site (includes binary downloads for MAME and MESS, wiki, forums, and more)
- Official MESS Wiki
- MAME Testers (official bug tracker for MAME and MESS)
Contributing
Coding standard
MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.
Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.
All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.
License
The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.
Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2019 MAMEDev and contributors
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Please see LICENSE.md for further details.