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Ryan Holtz 6dcd8d5e1a The art of destruction. (nw)
Part II: Artwork.
aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed.
white.png: Default 8x8 255,255,255,255 texture.
2011-05-16 18:07:48 +00:00
artwork The art of destruction. (nw) 2011-05-16 18:07:48 +00:00
docs Added support for OSD-generated fonts. The OSD is queried first to see 2010-10-24 00:16:54 +00:00
hash Blame Micko ... 2011-05-04 19:05:02 +00:00
hlsl Initial shader import (nw) 2011-05-16 16:55:34 +00:00
src didn't know about delegate.isnull() when I wrote this. nwm 2011-05-16 16:12:06 +00:00
.gitattributes The art of destruction. (nw) 2011-05-16 18:07:48 +00:00
makefile Moved format handling and all formats to separate library [Miodrag Milanovic] 2011-05-06 19:42:26 +00:00