mirror of
https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
![]() * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D |
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.. | ||
chains | ||
effects | ||
layouts/sample | ||
shaders | ||
LICENSE | ||
README.md |
BGFX shaders
Cointains definitions for BGFX shaders, shader chains and effects.
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team