mame/bgfx
ImJezze 6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
..
chains Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
effects Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
layouts/sample Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
shaders Procedural texture for vectors in HLSL 2016-06-05 23:50:44 +02:00
LICENSE bgfx shader chain (nw) 2016-03-05 11:18:08 +01:00
README.md Update text (nw) 2016-03-24 08:20:18 +01:00

BGFX shaders

Cointains definitions for BGFX shaders, shader chains and effects.

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team