mame/bgfx/shaders/metal/chains/hlsl
ImJezze 6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
..
fs_color.bin
fs_deconverge.bin
fs_defocus.bin
fs_distortion.bin Procedural texture for vectors in HLSL 2016-06-05 23:50:44 +02:00
fs_ntsc_decode.bin
fs_ntsc_encode.bin
fs_phosphor.bin
fs_post.bin Added "selection" parameter to chain input sampler 2016-04-24 20:36:42 +02:00
fs_prescale.bin
vs_color.bin
vs_deconverge.bin
vs_defocus.bin
vs_distortion.bin
vs_ntsc_decode.bin
vs_ntsc_encode.bin
vs_phosphor.bin
vs_post.bin
vs_prescale.bin