mirror of
https://github.com/holub/mame
synced 2025-04-19 15:11:37 +03:00
![]() * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D |
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.. | ||
fs_color.bin | ||
fs_deconverge.bin | ||
fs_defocus.bin | ||
fs_distortion.bin | ||
fs_ntsc_decode.bin | ||
fs_ntsc_encode.bin | ||
fs_phosphor.bin | ||
fs_post.bin | ||
fs_prescale.bin | ||
vs_color.bin | ||
vs_deconverge.bin | ||
vs_defocus.bin | ||
vs_distortion.bin | ||
vs_ntsc_decode.bin | ||
vs_ntsc_encode.bin | ||
vs_phosphor.bin | ||
vs_post.bin | ||
vs_prescale.bin |