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https://github.com/holub/mame
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105 lines
3.5 KiB
C
105 lines
3.5 KiB
C
/*************************************************************************
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empty.c
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Empty driver.
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****************************************************************************
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Copyright Aaron Giles
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* Neither the name 'MAME' nor the names of its contributors may be
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used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**************************************************************************/
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#include "emu.h"
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#include "render.h"
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#include "uimenu.h"
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#include "uimain.h"
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//**************************************************************************
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// DRIVER STATE
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//**************************************************************************
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class empty_state : public driver_device
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{
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public:
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// constructor
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empty_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag)
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{
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}
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virtual void machine_start()
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{
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// force the UI to show the game select screen
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ui_menu_force_game_select(machine(), &machine().render().ui_container());
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}
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UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
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{
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bitmap.fill(RGB_BLACK);
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return 0;
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}
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};
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//**************************************************************************
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// MACHINE DRIVERS
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//**************************************************************************
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static MACHINE_CONFIG_START( ___empty, empty_state )
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// video hardware
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_UPDATE_DRIVER(empty_state, screen_update)
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MCFG_SCREEN_SIZE(640,480)
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MCFG_SCREEN_VISIBLE_AREA(0,639, 0,479)
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MCFG_SCREEN_REFRESH_RATE(30)
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MACHINE_CONFIG_END
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//**************************************************************************
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// ROM DEFINITIONS
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//**************************************************************************
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ROM_START( ___empty )
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ROM_REGION( 0x10, "user1", ROMREGION_ERASEFF )
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ROM_END
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//**************************************************************************
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// GAME DRIVERS
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//**************************************************************************
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GAME( 2007, ___empty, 0, ___empty, 0, 0, ROT0, "MAME", "No Driver Loaded", GAME_NO_SOUND )
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