mame/bgfx
Jezze ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
..
chains Fix GH#1364 [tabbycat12] 2016-09-10 10:53:48 +02:00
effects Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
layouts/sample Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
shaders Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
LICENSE bgfx shader chain (nw) 2016-03-05 11:18:08 +01:00
README.md Update text (nw) 2016-03-24 08:20:18 +01:00

BGFX shaders

Cointains definitions for BGFX shaders, shader chains and effects.

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team