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https://github.com/holub/mame
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![]() * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only) |
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.. | ||
chains | ||
effects | ||
layouts/sample | ||
shaders | ||
LICENSE | ||
README.md |
BGFX shaders
Cointains definitions for BGFX shaders, shader chains and effects.
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team