mame/3rdparty/genie/README.md
Julian Sikorski 1a5ac25f61 Sync with GENie upstream revision ce9f3c5 (#6262)
* Change makerules to take variable $(PROJECT_TYPE) instead of hardcoded 'gmake'

This allows to run `make projgen PROJECT_TYPE=ninja` to generate ninja build files instead.
and to build GENie using ninja by running `make release PROJECT_TYPE=ninja`.

Using ninja improves build times,
e.g. for macOS: 12.47s with gmake goes down to 2.05s with ninja.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Set prefer project set as solution.startproject as default target

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Adding `GenerateMapFiles` flag.

Causes Visual Studio's linker to generate .map files for that
configuration.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Add ninja support for 'wholearchive' libraries

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Fixup ninja.esc to gracefully ignore nil passed as value

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Use -Wl,-force_load for wholearchive libs when building for macosx

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Updated README.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Add space after filename in 'Generating' message

This makes the filename 'clickable' to open in iTerm and VSCode

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Print generated filenames as quoted string

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Remove '...' after filename

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Pop cwd after pushing to run file

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Make paths in embed.lua rely on script dir

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Updated README.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Fix issues caused by make-4.3 no longer adding spaces to variables in some cases The fix was found by @asavah.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Fixed release script.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Updated README.

Signed-off-by: Julian Sikorski <belegdol+github@gmail.com>

* Update scripts.c

Co-authored-by: Christian Helmich <kagekirin@gmail.com>
Co-authored-by: Johan Sköld <johan@skold.cc>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2020-02-06 12:49:15 +11:00

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Markdown

[GENie](https://github.com/bkaradzic/genie#what-is-it) - Project generator tool
===============================================================================
What is it?
-----------
**GENie** (pronounced as Jenny) is project generator tool. It automagically
generates project from Lua script, making applying the same settings for
multiple projects easy.
Supported project generators:
* FASTBuild (experimental)
* GNU Makefile
* Ninja (experimental)
* Qbs / QtCreator (experimental)
* Visual Studio 2010, 2012, 2013, 2015, 2017, 2019
* XCode
Download (stable)
-----------------
[![Build Status](https://travis-ci.org/bkaradzic/GENie.svg?branch=master)](https://travis-ci.org/bkaradzic/GENie)
version 1115 (commit cd9b1a624810b166d11788d01c2aa4daf2ea42e6)
Linux:
https://github.com/bkaradzic/bx/raw/master/tools/bin/linux/genie
OSX:
https://github.com/bkaradzic/bx/raw/master/tools/bin/darwin/genie
Windows:
https://github.com/bkaradzic/bx/raw/master/tools/bin/windows/genie.exe
Building (dev)
--------------
$ git clone https://github.com/bkaradzic/genie
$ cd genie
$ make
Documentation
-------------
[Scripting Reference](https://github.com/bkaradzic/genie/blob/master/docs/scripting-reference.md#scripting-reference)
[Introduction to GENie - CppCon 2016](https://onedrive.live.com/view.aspx?cid=171ee76e679935c8&page=view&resid=171EE76E679935C8!139573&parId=171EE76E679935C8!18835&authkey=!AKv_SGrgJwxDGDg&app=PowerPoint)
History
-------
Initial version of **GENie** is [fork](https://github.com/bkaradzic/GENie/blob/c7e7da4aafe4210aa014a8ae8f6b01ce1d6802f0/README.md#why-fork)
of Premake 4.4 beta 5, and there is no intention to keep it compatible with it.
## Changelog (since fork)
- Added vs2013 support.
- Added hash UUID support. `os.uuid(<string>)` should produce consistent UUID.
- Added search for default script. Default script name is changed to genie.lua
(solution.lua and premake4.lua are also allowed), and it can be located in
`scripts` directory.
- Updated Lua from 5.1.4 to 5.3.0.
- Disabled `SmallerTypeCheck` VS option when `ExtraWarnings` is set (need to
move it into separate option).
- New versioning scheme based on revision number from git.
- Added `startproject "<project name>"` to set default project in VS.
- Removed `NoMinimalRebuild` and added reversed logic to `EnableMinimalRebuild`.
- Added `NoMultiProcessorCompilation` flag to disable multiprocessor
compilation in MSVC.
- Added ability to configure Visual Studio toolset from GENie script.
- Added `UnsignedChar` flag to force char to be unsigned.
- Removed vs2002, vs2003, vs2005, Solaris, and Haiku support.
- Allow source files in the same project to have the same name. Added
`SingleOutputDir` flag to use single output directory (original behaviour).
- Added WinRT support (Windows Phone 8.1, Windows Store, Universal Apps).
- Added `removeflags`, `removelinks`.
- Added vs2015 support.
- Added `targetsubdir`.
- Added support for solution folders `group`.
- Added `options` section (and `ForceCpp` to enforce C++ compile even if
extension is for C files)
- Added `msgcompile`, `msgresource`, `msglinking` and `msgarchiving` as
overrides for make messages.
- Added `messageskip` list to disable some of compiler messages.
- Added `buildoptions_c`, `buildoptions_cpp`, `buildoptions_objc`,
`buildoptions_objcpp`, `buildoptions_asm`, `buildoptions_swift` for
configuring language specific build options.
- Split functionality of `excludes` in `removefiles` and `excludes`. With VS
`excludes` will exclude files from build but files will be added to project
file. `removefiles` removes files completely from project.
- Added support for generating PS4/Orbis projects.
- Fixed PCH race when using concurrent Makefile build.
- Added Green Hills Software compiler support.
- Added edit & continue support for 64-bit builds in VS2013 upwards.
- Added `windowstargetplatformversion` to specify VS Windows target version.
- Added `NoWinRT` flag to disable WinRT CX builds.
- Added `NoBufferSecurityCheck` flag to disable security checks in VS.
- Added `nopch` file list to exclude files from using PCH.
- Added `EnableAVX` and `EnableAVX2` flags to enable enhanced instruction set.
- Added FASTBuild (.bff) project generator.
- Added Vala language support.
- Added MASM support for Visual Studio projects.
- Added `userincludedirs` for include header with angle brackets and quotes
search path control.
- Detect when generated project files are not changing, and skip writing over
existing project files.
- Added Ninja project generator.
- Added ability to specify MSVC "Old Style" debug info format with
`C7DebugInfo`.
- Added some support for per-configuration `files` lists.
- Removed `clean` action.
- Added support for QtCreator via Qbs build tool.
- Added .natvis file type support for Visual Studio.
- Added Swift language support for make and ninja build generators.
- Removed CodeBlocks and CodeLite support.
- Added vs2017 support.
- Removed vs2008 support.
- Added `removeplatforms` that removes VS build target platforms.
- Added `PedanticWarnings` flag.
- Added `ObjcARC` flag to enable automatic reference counting for Objective-C(++).
- Added `iostargetplatformversion`, `macostargetplatformversion`, and
`tvostargetplatformversion` to specify XCode OS target version.
- Removed the `xcode3`, and `xcode4` actions.
- Added the `xcode8`, `xcode9`, and `xcode10` actions.
- Added `systemincludedirs` that are always searched after directories added
using `includedirs`.
- Added `NoRuntimeChecks` flag to disable Basic Runtime Checks in non-optimized
Visual Studio builds.
- Added support for Nintendo Switch projects.
- Added flags for selecting C++ standard: `Cpp11`, `Cpp14`, `Cpp17`,
and `CppLatest`.
- Added `xcodeprojectopts` and `xcodetargetopts`.
- Added vs2019 support.
- Added UnitySupport flag to enable Unity (Jumbo) builds in Visual Studio 2019
build - GENie build system scripts
----------------------------------
build is a set of build system scripts and related tools, built around
GENie project generator tool.
https://milostosic.github.io/build/
Debugging GENie scripts
-----------------------
It is possible to debug build scripts using [ZeroBrane Studio][zbs]. You must
compile GENie in debug mode
$ make config=debug
This ensures the core lua scripts are loaded from disk rather than compiled
into the GENie binary. Create a file named `debug.lua` as a sibling to your
main `genie.lua` script with the following content:
local zb_path = <path to ZeroBraneStudio>
local cpaths = {
string.format("%s/bin/lib?.dylib;%s/bin/clibs53/?.dylib;", zb_path, zb_path),
package.cpath,
}
package.cpath = table.concat(cpaths, ';')
local paths = {
string.format('%s/lualibs/?.lua;%s/lualibs/?/?.lua', zb_path, zb_path),
string.format('%s/lualibs/?/init.lua;%s/lualibs/?/?/?.lua', zb_path, zb_path),
string.format('%s/lualibs/?/?/init.lua', zb),
package.path,
}
package.path = table.concat(paths, ';')
require('mobdebug').start()
**NOTE:** update `zb_path` to refer to the root of your ZeroBrane Studio
install. For reference, you should find `lualibs` in you `zb_path` folder
To debug, make sure ZBS is listening for debug connections and add
`dofile("debug.lua")` to `genie.lua`
Who is using it?
----------------
https://github.com/bkaradzic/bgfx bgfx - Cross-platform, graphics API
agnostic, "Bring Your Own Engine/Framework" style rendering library.
https://github.com/Psybrus/Psybrus Psybrus Engine & Toolchain
https://github.com/dariomanesku/cmftstudio cmftStudio - cubemap filtering tool
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
http://sol.gfxile.net/soloud SoLoud is an easy to use, free,
portable c/c++ audio engine for games.
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
derivative of the original Torque Engine.
https://milostosic.github.io/MTuner MTuner is a memory profiler and memory leak finder for Windows, PS4,
PS3.
Developer Crackshell used GENie for development of games
[Heroes of Hammerwatch](http://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/), and
[Serious Sam's Bogus Detour](http://store.steampowered.com/app/272620/Serious_Sams_Bogus_Detour/).
[License](https://github.com/bkaradzic/genie/blob/master/LICENSE)
-----------------------------------------------------------------
GENie
Copyright (c) 2014-2018 Branimir Karadžić, Neil Richardson, Mike Popoloski,
Drew Solomon, Ted de Munnik, Miodrag Milanović, Brett Vickers, Bill Freist,
Terry Hendrix II, Ryan Juckett, Andrew Johnson, Johan Sköld,
Alastair Murray, Patrick Munns, Jan-Eric Duden, Phil Stevens, Stuart Carnie,
Nikolay Aleksiev, Jon Olson, Mike Fitzgerald, Anders Stenberg, Violets,
Hugo Amnov, Christian Helmich.
All rights reserved.
https://github.com/bkaradzic/genie
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the GENie nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
[zbs]: https://studio.zerobrane.com