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konami/hornet.cpp: Added x76 security chip, and added new regional variants of games (#10578)
* Added security EEPROM data for NBA Play by Play/All The Way.
* Added security EEPROM and NVRAM data for Gradius 4.
* Added NVRAM data for Teraburst.
* Added NVRAM data for Silent Scope series.
* machine/k033906.cpp: Fix usage for Voodoo 2.

New clones marked as WORKING
--------------------------------
Gradius IV: Fukkatsu (ver JAA) [windyfairy]
Gradius IV (ver UAC) [windyfairy]
Gradius IV (ver AAC) [windyfairy]
Gradius IV (ver AAA) [windyfairy]
NBA Play By Play (ver UAB) [windyfairy]
NBA Play By Play (ver JAB) [windyfairy]
NBA Play By Play (ver UAA) [windyfairy]
NBA Play By Play (ver AAA) [windyfairy]
NBA All The Way (ver EAB) [windyfairy]
NBA All The Way (ver EAA) [windyfairy]

New clones marked as NOT_WORKING
--------------------------------
Teraburst (1998/07/17 ver JEL) [windyfairy]
Teraburst (1998/07/17 ver HEL) [windyfairy]
Teraburst (1998/02/25 ver UAA) [windyfairy]
Teraburst (1998/02/25 ver JAA) [windyfairy]
Teraburst (1998/02/25 ver HAA) [windyfairy]
Silent Scope (ver EAD, Ver 1.33) [windyfairy]
Silent Scope (ver AAD, Ver 1.33) [windyfairy]
Silent Scope (ver EAC, Ver 1.30) [windyfairy]
Silent Scope (ver AAC, Ver 1.30) [windyfairy]
Silent Scope (ver EAB, Ver 1.20) [windyfairy]
Silent Scope (ver AAB, Ver 1.20) [windyfairy]
Silent Scope (ver JAB, Ver 1.20) [windyfairy]
Silent Scope (ver EAA, Ver 1.00) [windyfairy]
Silent Scope (ver AAA, Ver 1.00) [windyfairy]
Silent Scope (ver JAA, Ver 1.00) [windyfairy]
Silent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board) [windyfairy]
2022-11-23 06:08:59 +11:00
.github/workflows Fix the linux CI, hopefully 2022-11-15 16:27:32 +01:00
3rdparty Update ymfm library to latest version (a78b567): [Aaron Giles, hyano] (#10052) 2022-07-08 09:44:18 -04:00
android-project Bumped version to 0.249 2022-10-27 09:12:58 +11:00
artwork chess artwork: fix xml error on white bishop 2022-08-20 22:14:53 +02:00
attic multfish.cpp: Added documented game dumps from file outside of SRC tree (attic/multfish.ref) 2022-08-10 20:20:56 -04:00
benchmarks
bgfx -machine/intelfsh.cpp: Added Macronix 29F008TC (1M*8, 4K*8 pages). 2022-09-06 07:05:25 +10:00
ctrlr
docs docs: Update instructions for adding mame package repository in MSYS2 2022-11-05 00:27:50 +11:00
doxygen
hash msx1_cass.xml: Added 47 items (45 working), and re-dumped one item. (#10566) 2022-11-23 05:58:31 +11:00
hlsl
ini
keymaps
language Updated Greek UI translation. (#10569) 2022-11-20 18:39:49 +11:00
plugins hiscore.dat: Updates [Leezer] 2022-11-20 10:28:03 -06:00
projects
regtests
roms
samples
scripts Update cpu.lua for 9bb87665ba 2022-11-16 15:35:52 -05:00
src konami/hornet.cpp: Added x76 security chip, and added new regional variants of games (#10578) 2022-11-23 06:08:59 +11:00
tests
web
.editorconfig
.gitattributes
.gitignore
.travis.yml Fix the linux CI, hopefully 2022-11-15 16:27:32 +01:00
COPYING ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915) 2022-06-11 21:47:19 +10:00
dist.mak
makefile Bumped version to 0.249 2022-10-27 09:12:58 +11:00
README.md
uismall.bdf

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status:

OS/Compiler Status
Linux/GCC and clang CI (Linux)
Windows/MinGW GCC CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for a MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.