mame/hlsl
ImJezze 8be53c28f0 Changed screen adjustment for HLSL
- screen adjustment (scale, offset) can now be handled by the respective
render API itself (default behavior is as before)
- D3D (if HLSL) is activated handles screen adjustment by itself within
the shader, which fixes the odd behavior of some effects (e.g. round
corners) when screen scale and offset is used
2015-11-17 19:37:56 +01:00
..
artwork_support Changed screen adjustment for HLSL 2015-11-17 19:37:56 +01:00
bloom.fx Bloom Overdrive 2015-10-10 17:02:51 +02:00
color.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
deconverge.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
distortion.fx Small Fixes 2015-10-20 20:07:38 +02:00
downsample.fx Refactoring, Fixes and Cleanup 2015-09-26 18:22:51 +02:00
focus.fx Small fixes 2015-10-04 15:57:07 +02:00
phosphor.fx Refactoring, Fixes and Cleanup 2015-09-26 18:22:51 +02:00
pincushion.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
post.fx Changed screen adjustment for HLSL 2015-11-17 19:37:56 +01:00
prescale.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
primary.fx Refactoring, Fixes and Cleanup 2015-09-26 18:22:51 +02:00
vector.fx Cleanup 2015-10-26 19:49:17 +01:00
yiq_decode.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00
yiq_encode.fx added licenses to hlsl files (nw) 2015-05-12 09:18:09 +02:00