mirror of
https://github.com/holub/mame
synced 2025-10-04 08:28:39 +03:00
![]() - screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) - D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used |
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.. | ||
artwork_support | ||
bloom.fx | ||
color.fx | ||
deconverge.fx | ||
distortion.fx | ||
downsample.fx | ||
focus.fx | ||
phosphor.fx | ||
pincushion.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
vector.fx | ||
yiq_decode.fx | ||
yiq_encode.fx |