..
blurs
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
crt
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
crt-geom
bgfx: crt-geom and crt-geom-deluxe enhancements ( #7872 )
2021-03-20 02:38:07 +11:00
default
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
eagle
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
hlsl
Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly ( #5875 )
2019-11-12 22:08:23 -05:00
hqx
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
lcd-grid
bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3D, SPIR-V, Metal, etc.
2021-01-23 15:25:33 +11:00
misc
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
pillarbox_left_horizontal
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
pillarbox_left_vertical
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
pillarbox_right_horizontal
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
pillarbox_right_vertical
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
unfiltered
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
warp
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00
xbr
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
2020-12-23 22:50:51 +01:00