mame/bgfx/shaders/essl/chains
cgwg 931f85ee27
bgfx: crt-geom and crt-geom-deluxe enhancements (#7872)
* Made spot size parameters adjustable also increased samples from 2 to 3 scanlines for crt-geom-deluxe.
* Made horizontal interpolation adjustable.
* bgfx crt-geom-deluxe: Made phosphor decay smoothly to zero at specified cutoff time.
* bgfx crt-geom-deluxe: Added lowpass filter.
2021-03-20 02:38:07 +11:00
..
blurs -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
crt -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
crt-geom bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) 2021-03-20 02:38:07 +11:00
default -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
eagle -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
hlsl Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly (#5875) 2019-11-12 22:08:23 -05:00
hqx -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
lcd-grid bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3D, SPIR-V, Metal, etc. 2021-01-23 15:25:33 +11:00
misc -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
pillarbox_left_horizontal -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
pillarbox_left_vertical -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
pillarbox_right_horizontal -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
pillarbox_right_vertical -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
unfiltered -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
warp -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
xbr -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00