![]() * Change makerules to take variable $(PROJECT_TYPE) instead of hardcoded 'gmake' This allows to run `make projgen PROJECT_TYPE=ninja` to generate ninja build files instead. and to build GENie using ninja by running `make release PROJECT_TYPE=ninja`. Using ninja improves build times, e.g. for macOS: 12.47s with gmake goes down to 2.05s with ninja. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Set prefer project set as solution.startproject as default target Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Adding `GenerateMapFiles` flag. Causes Visual Studio's linker to generate .map files for that configuration. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Add ninja support for 'wholearchive' libraries Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Fixup ninja.esc to gracefully ignore nil passed as value Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Use -Wl,-force_load for wholearchive libs when building for macosx Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Updated README. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Add space after filename in 'Generating' message This makes the filename 'clickable' to open in iTerm and VSCode Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Print generated filenames as quoted string Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Remove '...' after filename Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Pop cwd after pushing to run file Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Make paths in embed.lua rely on script dir Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Updated README. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Fix issues caused by make-4.3 no longer adding spaces to variables in some cases The fix was found by @asavah. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Fixed release script. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Updated README. Signed-off-by: Julian Sikorski <belegdol+github@gmail.com> * Update scripts.c Co-authored-by: Christian Helmich <kagekirin@gmail.com> Co-authored-by: Johan Sköld <johan@skold.cc> Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com> |
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uismall.bdf |
MAME
Build status for tiny build only, containing just core parts of project:
OS/Compiler | Status |
---|---|
Linux GCC / OSX Clang | |
Windows MinGW | |
Windows MSVC |
Static analysis status for entire build (except for third-party parts of project):
What is MAME?
MAME is a multi-purpose emulation framework.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
How to compile?
If you're on a *NIX or OSX system, it could be as easy as typing
make
for a MAME build,
make SUBTARGET=arcade
for an arcade-only build, or
make SUBTARGET=mess
for MESS build.
See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.
For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.
For Windows users, we provide a ready-made build environment based on MinGW-w64.
Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:
make vs2017
or use this command to build it directly using msbuild
make vs2017 MSBUILD=1
Where can I find out more?
- Official MAME Development Team Site (includes binary downloads for MAME and MESS, wiki, forums, and more)
- Official MESS Wiki
- MAME Testers (official bug tracker for MAME and MESS)
Contributing
Coding standard
MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.
Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.
All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.
License
The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.
Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2020 MAMEDev and contributors
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Please see LICENSE.md for further details.