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vadosnaprimer a66cb36cc7 Rewind feature and RAM savestates.
This starts the work requested in #2398.

How RAM states work.

Implemented using util::vectorstream. Instead of dumping m_save.m_entry_list to file, it writes them as binary to vectorstream. Compression is not used, as it would slow down the process. The header is written as usual, also in binary. When a state is loaded, the savestate data gets binary-read from vectorstream.

How rewind works.

Rewind is optional, it can be turned off through MAME GUI while not running. Rewind capacity is available there too. Rewind step hotkey is available from the standard hotkey menu. In the debugger you have the "rewind" command ("rw" shortcut) that works the same as the hotkey.

Every time you advance a frame (pause step), rewinder captures a RAM savestate of the frame you were at. It does the same when you do step into/over/out in the debugger. Every time it captures a new state (and when you unpause), it marks as invalid all its states that go after the current machine time, because input might change, so they are not relevant anymore. It keeps their buffers allocated though, for future use. When rewinder runs out of allowed amount of savestates it can have, it invalidates the first state in the list and tosses its unique_ptr to the end of the list, then it uses its buffer to capture a new state. When you hit the rewind step key, or use "rewind" command in the debugger, it loads a state that is immediately before the current machine time. Invalid states between valid ones are not allowed to appear, as that breaks rewinder integrity and causes problems. Rewinder keeps its own set of ram states as a vector of unique_ptr's. All rewinder operations and errors get reported using machine().popmessage().
2017-12-06 19:31:10 +03:00
3rdparty Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
android-project version bump (nw) 2017-11-29 05:24:46 +11:00
artwork move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
benchmarks fix some typos (#2772) 2017-11-03 14:58:54 +01:00
bgfx Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
ctrlr move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
docs dvdisasm: Overhaul [O. Galibert] 2017-11-26 17:41:27 +01:00
doxygen doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00
hash new working software list addition 2017-12-01 07:25:09 +01:00
hlsl Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
ini/presets Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
keymaps fix some typos (#2772) 2017-11-03 14:58:54 +01:00
language Update strings.po (#2875) 2017-12-02 19:25:07 +11:00
nl_examples Doxygen work. How the heck can one enforce a consistent device 2017-02-05 17:19:51 +01:00
plugins fix sentence building by concatenation, and at the same time collapse two translatable strings to one (nw) 2017-12-02 19:09:25 +11:00
projects Enable building projects that are separate of MAME but use same core and lives in separate git tree (nw) 2016-12-08 11:46:15 +01:00
regtests fix some typos (#2772) 2017-11-03 14:58:54 +01:00
roms Restore this, it's used when building packages (nw) 2017-10-25 01:34:02 +11:00
samples move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
scripts e132xs: initial work on drc, nw 2017-12-02 04:02:37 +01:00
src Rewind feature and RAM savestates. 2017-12-06 19:31:10 +03:00
tests fix some typos (#2772) 2017-11-03 14:58:54 +01:00
web fix some typos (#2772) 2017-11-03 14:58:54 +01:00
.drone.sec [skip CI] Add irc bot notification for tea-ci (nw) 2016-05-29 10:03:56 +01:00
.drone.yml Can tea-ci build tools? 2016-07-08 15:35:57 +10:00
.gitattributes move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
.gitignore move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
.travis.yml Update .travis.yml 2017-07-23 00:45:52 +02:00
dist.mak add a clean target to dist.mak, mark targets phony (nw) 2017-08-14 21:05:28 +10:00
LICENSE.md missed one, sorry *nw* 2017-08-25 12:01:11 -04:00
makefile version bump (nw) 2017-11-29 05:24:46 +11:00
README.md doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00
uismall.bdf Updates "2016" strings to "2017 where relevant. 2017-01-24 17:29:49 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status for tiny build only, containing just core parts of project:

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2015

or use this command to build it directly using msbuild

make vs2015 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2017  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see LICENSE.md for further details.