mame/src/emu/luaengine.h
Luca Bruno cda9c13fb3 luaengine: add memory writers
Add methods for memory writing, similarly to existing readers.

Signed-off-by: Luca Bruno <lucab@debian.org>
2015-01-18 20:13:12 +01:00

142 lines
3.8 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Miodrag Milanovic
/***************************************************************************
luaengine.h
Controls execution of the core MAME system.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __LUA_ENGINE_H__
#define __LUA_ENGINE_H__
#include <map>
// None is typedef'd already in SDL/X11 libs
#ifdef None
#undef None
#endif
struct lua_State;
namespace luabridge
{
class LuaRef;
}
class lua_engine
{
public:
// construction/destruction
lua_engine();
~lua_engine();
void initialize();
void start_console();
void load_script(const char *filename);
void load_string(const char *value);
void serve_lua();
void periodic_check();
bool frame_hook();
void resume(lua_State *L, int nparam = 0, lua_State *root = NULL);
void set_machine(running_machine *machine) { m_machine = machine; update_machine(); }
private:
struct hook {
lua_State *L;
int cb;
hook();
void set(lua_State *L, int idx);
lua_State *precall();
void call(lua_engine *engine, lua_State *T, int nparam);
bool active() const { return L != NULL; }
};
static const char *const tname_ioport;
// internal state
lua_State *m_lua_state;
running_machine * m_machine;
hook hook_output_cb;
bool output_notifier_set;
hook hook_frame_cb;
static lua_engine* luaThis;
std::map<lua_State *, std::pair<lua_State *, int> > thread_registry;
running_machine &machine() const { return *m_machine; }
void update_machine();
void output_notifier(const char *outname, INT32 value);
static void s_output_notifier(const char *outname, INT32 value, void *param);
void emu_after_done(void *_h, INT32 param);
int emu_after(lua_State *L);
int emu_wait(lua_State *L);
void emu_hook_output(lua_State *L);
void emu_set_hook(lua_State *L);
static int l_ioport_write(lua_State *L);
static int l_emu_after(lua_State *L);
static int l_emu_app_name(lua_State *L);
static int l_emu_app_version(lua_State *L);
static int l_emu_wait(lua_State *L);
static int l_emu_time(lua_State *L);
static int l_emu_gamename(lua_State *L);
static int l_emu_romname(lua_State *L);
static int l_emu_keypost(lua_State *L);
static int l_emu_hook_output(lua_State *L);
static int l_emu_exit(lua_State *L);
static int l_emu_start(lua_State *L);
static int l_emu_pause(lua_State *L);
static int l_emu_unpause(lua_State *L);
static int l_emu_set_hook(lua_State *L);
// "emu.machine" namespace
static luabridge::LuaRef l_machine_get_devices(const running_machine *r);
static luabridge::LuaRef devtree_dfs(device_t *root, luabridge::LuaRef dev_table);
static luabridge::LuaRef l_dev_get_states(const device_t *d);
static UINT64 l_state_get_value(const device_state_entry *d);
static void l_state_set_value(device_state_entry *d, UINT64 v);
static luabridge::LuaRef l_dev_get_memspaces(const device_t *d);
struct lua_addr_space {
template<typename T> int l_mem_read(lua_State *L);
template<typename T> int l_mem_write(lua_State *L);
};
static luabridge::LuaRef l_machine_get_screens(const running_machine *r);
struct lua_screen {
int l_height(lua_State *L);
int l_width(lua_State *L);
int l_draw_box(lua_State *L);
int l_draw_line(lua_State *L);
int l_draw_text(lua_State *L);
};
void resume(void *L, INT32 param);
void report_errors(int status);
void start();
static int luaopen_ioport(lua_State *L);
void close();
static void *checkparam(lua_State *L, int idx, const char *tname);
static void *getparam(lua_State *L, int idx, const char *tname);
static void push(lua_State *L, void *p, const char *tname);
int report(int status);
int docall(int narg, int nres);
int incomplete(int status) ;
};
#endif /* __LUA_ENGINE_H__ */