mame/bgfx/chains
2016-04-16 15:30:40 +02:00
..
default.json Get bgfx post-processing working with laserdisc games, nw 2016-03-29 11:28:24 +02:00
hlsl.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
LICENSE Polishing up BGFX shader system, nw 2016-03-18 03:21:34 +01:00
pillarbox_left_horizontal.json Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
pillarbox_left_vertical.json Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
pillarbox_right_horizontal.json Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
pillarbox_right_vertical.json Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
README.md Update text (nw) 2016-03-24 08:20:18 +01:00
unfiltered.json Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00

BGFX shader chains

Cointains definitions for BGFX shader chains

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team