![]() Structural changes: - amiga_copper.cpp: convert to device, added copins implementation as debugging mailbox, convert to logmacro.h; - 8364_paula.cpp: convert audio implementation accessors from switch-case to per-channel maps; - amiga.cpp: convert OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives; - akiko.cpp: convert to logmacro.h; - amigafdc.cpp: better elaborate QA notes, add "Trackdisk" to device long name as officially referred by Amiga SDK: - amiga.cpp: kicked off an amiga_demos.xml SW list hookup; Adds the following implementation detail changes: - amigaaga.cpp: fix sprites and bitplanes in dualpf modes, fixes at very least cd32:dstreets on gameplay; - amigaaga.cpp: fix BPLCON0 when planes == 7 is set, fixes title screen GFXs in surfninj; - amigaaga.cpp: use HAM6 when not in AGA mode, fixes colors in cdtv:townona when run with CD32 system; - amigaaga.cpp: fix sprite control fetches when FMODE != 0, fixes at very least Digger AGA sprites display; - amigaaga.cpp: add extended bitplane delay hooks; - amigaaga.cpp: fix HAM8 when in HIRES mode, fixes at least roadkill title and car screens; - amiga.cpp: allow LOF bit to be set by writing bit 15 on VPOSW, fix roadkill AGA boot; - amigaaga.cpp: implement Extra Half-Brite mode, used by bblow_a main menu - amiga.cpp: disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield; - amiga.cpp, amigaaga.cpp: workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop; - amiga.cpp: allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay; - amiga.cpp: use pf2pri for non-dual playfield, fixes alfred player sprite visibility; - akiko.cpp: subq command adds +2 in command buffer, fixes cdtv:defcrown hardlock emulation; - amigaaga.cpp: implement bscan2; - amiga.cpp: disable floppy drive default for CD32; - cubo.cpp: add inputs to eldoralg/odeontw/odeontw2; - amiga.cpp: allow CD32 to read CDTV titles from SW list; New NOT_WORKING software list additions --------------------------------------- cdtv.xml: 17 Bit - Collection for Amiga CDTV, 17 Bit - Continuation Disc, A Bun for Barney (USA), Advanced Military Systems (Europe), American Heritage Illustrated Encyclopedic Dictionary (USA, 1991a Edition), Barney Bear Goes to School (USA), Cinderella - The Original Fairy Tale (USA), Defender of the Crown CDTV (Europe), Deutschland Kompakt (Germany), Fantastic Voyage (USA), Garden Fax - Garden Plants (USA), Garden Fax - Trees, Shrubs, Roses, and Conifers (USA), Language TV - English (France), Lemmings (Europe), Log!cal (Europe), Mud Puddle (USA, Multi 5), Pandora's CD v1.0 (alt), Psycho Killer (U2A2020UA), CDTV Demo Disc (Europe), Raffles (Sweden), Snoopy - The Case of the Missing Blanket (Sweden), Team Yankee (Europe), The Curse of Ra (Germany), The Demo Collection for Amiga CDTV (Europe, Black Disc), The Hutchinson Encyclopedia (Europe), The New Basics Electronic Cookbook (USA, 1991a Edition), Time Table of History - Business, Politics & Media (USA, 1991a Edition), Trivial Pursuit - The CDTV Edition (Europe, v1.0a), Turrican (Germany, alt), Turrican II: The Final Fight (Germany, alt), Welcome to CDTV Multimedia (USA, CDRM-499000), Wrath of the Demon (USA), Xenon 2 - Megablast (Eng, Fra, Ger, Ita), Ten on Ten Compilation [redump.org] |
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benchmarks | ||
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ctrlr | ||
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doxygen | ||
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hlsl | ||
ini | ||
keymaps | ||
language | ||
plugins | ||
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samples | ||
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COPYING | ||
dist.mak | ||
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README.md | ||
uismall.bdf |
MAME
Build status:
OS/Compiler | Status |
---|---|
Linux/GCC and clang | |
Windows/MinGW GCC | |
macOS/clang | |
UI Translations | |
Documentation |
Static analysis status for entire build (except for third-party parts of project):
What is MAME?
MAME is a multi-purpose emulation framework.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
How to compile?
If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing
make
for a MAME build,
make SUBTARGET=arcade
for an arcade-only build, or
make SUBTARGET=mess
for a MESS build.
See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.
For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.
For Windows users, we provide a ready-made build environment based on MinGW-w64.
Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:
make vs2019
or use this command to build it directly using msbuild
make vs2019 MSBUILD=1
Where can I find out more?
- Official MAME Development Team Site (includes binary downloads, wiki, forums, and more)
- Official MESS Wiki
- MAME Testers (official bug tracker for MAME and MESS)
Contributing
Coding standard
MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.
Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.
All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.
License
The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.
Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021 MAMEDev and contributors
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
Please see COPYING for more details.