.. |
blurs
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
crt
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
crt-geom
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
default
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
eagle
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
hlsl
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
hqx
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
lcd-grid
|
bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3D, SPIR-V, Metal, etc.
|
2021-01-23 15:25:33 +11:00 |
misc
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
pillarbox_left_horizontal
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
pillarbox_left_vertical
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
pillarbox_right_horizontal
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
pillarbox_right_vertical
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
unfiltered
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
warp
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |
xbr
|
-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
|
2020-12-23 22:50:51 +01:00 |