mame/scripts/target
David Haywood eb7894d126 new NOT WORKING Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle] (#3036)
* new NOT WORKING
Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]

(not sure what this is really called, it's a 5-in-1, it probably contains a customized 6502 core, or there should be an internal bootstrap rom)

* typo (nw)

* based on a jump to e092 which looks like it should maybe skip an opcode this seems a more possible mapping (nw)

* actually vectors are right there (nw)

* memory map improvements (nw)

* various notes etc. (nw)

* various banking bits (nw)

* actually remember to hook up the read (nw)

* clearly inputs (nw)

* show that the game is actually running, even if we don't understand the video format, there's clearly some kind of tilemap structure in ram (nw)

* this is bitmap ram on qix (nw)

* didn't mean to change this (nw)

* gfx are stored more like texture pages?! (nw)
2018-01-10 23:27:59 -05:00
..
mame new NOT WORKING Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle] (#3036) 2018-01-10 23:27:59 -05:00
zexall zexall: split standalone binary into zexall/interface and include source code (nw) 2017-10-23 17:19:49 +02:00