mame/scripts
David Haywood eb7894d126 new NOT WORKING Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle] (#3036)
* new NOT WORKING
Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]

(not sure what this is really called, it's a 5-in-1, it probably contains a customized 6502 core, or there should be an internal bootstrap rom)

* typo (nw)

* based on a jump to e092 which looks like it should maybe skip an opcode this seems a more possible mapping (nw)

* actually vectors are right there (nw)

* memory map improvements (nw)

* various notes etc. (nw)

* various banking bits (nw)

* actually remember to hook up the read (nw)

* clearly inputs (nw)

* show that the game is actually running, even if we don't understand the video format, there's clearly some kind of tilemap structure in ram (nw)

* this is bitmap ram on qix (nw)

* didn't mean to change this (nw)

* gfx are stored more like texture pages?! (nw)
2018-01-10 23:27:59 -05:00
..
build doc: update MAME short description (nw) 2017-11-05 18:12:28 +01:00
font srcclean and manual cleanups (nw) 2017-12-24 15:03:04 +11:00
minimaws Python 3.3 doesn't work right (nw) 2017-08-25 14:18:20 +10:00
resources windows rc: use emulator name for description (this is the application title that shows up on task manager for example) (nw) 2017-11-05 14:58:09 +01:00
src Removal of voltage_regulator_device (nw) 2018-01-10 02:11:25 -05:00
target new NOT WORKING Space Invaders (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle] (#3036) 2018-01-10 23:27:59 -05:00
extlib.lua Fixed building using system utf8proc 2017-01-26 09:28:21 +11:00
genie.lua Use dynamic linking for windows SDL builds to workround an error during linking about liblualibs.a being corrupt, which is dependant on the order of the .o files contained within it. [smf] 2017-12-26 11:11:51 +00:00
toolchain.lua Modification for Android build (NDK r14b, build-tools 21.1.2 and gradle 2.2.1) (#2585) 2017-08-23 13:09:38 +10:00