mame/bgfx/shaders
Jezze ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
..
dx9 Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
dx11 Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
gles Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
glsl Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
metal Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00