mame/bgfx/shaders/dx11
Jezze ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
..
chains Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
fs_gui.bin Update generated shaders (nw) 2016-04-05 08:56:10 +02:00
fs_screen.bin Update generated shaders (nw) 2016-04-05 08:56:10 +02:00
vs_gui.bin Update generated shaders (nw) 2016-04-05 08:56:10 +02:00
vs_screen.bin Update generated shaders (nw) 2016-04-05 08:56:10 +02:00