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Sprinter
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mame
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https://github.com/holub/mame
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ee32db0f9c
mame
/
bgfx
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shaders
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MooglyGuy
793875bf4d
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00
..
dx9
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00
dx11
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00
essl
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00
glsl
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00
metal
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00
spirv
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (
#8505
) [Ryan Holtz]
2021-08-30 01:49:03 +10:00