mame/hlsl
2023-03-12 09:21:00 +11:00
..
bloom.fx HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). (#10983) [Ryan Holtz] 2023-03-12 09:21:00 +11:00
chroma.fx HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
color.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
deconverge.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
distortion.fx hlsl: Fixed regression in distortion shader. [Ryan Holtz] 2023-02-24 17:33:05 +11:00
downsample.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
focus.fx render/bgfx: Got rid of a lot of unnecessary object copying during setup. 2023-01-29 06:53:43 +11:00
ntsc.fx
phosphor.fx HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
post.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
prescale.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
primary.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
scanline.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 2023-01-29 03:59:25 +11:00
vector.fx