mirror of
https://github.com/holub/mame
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- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options |
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| .. | ||
| chains | ||
| effects | ||
| layouts/sample | ||
| shaders | ||
| LICENSE | ||
| README.md | ||
BGFX shaders
Cointains definitions for BGFX shaders, shader chains and effects.
Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team