mame/scripts
Angelo Salese f5b2fd9ee6
Major refactoring of VRender0 SoC device [Angelo Salese] (#5527)
*    Improved encapsulation between video and machine SoC periperals;
*    Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier;
*    Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely;
*    Added CRTC screen raw parameters;
*    Add DMA hold feature and clear irq on mask writes, specific for P's Attack;
*    Improved Cross Puzzle flash loading, currently failing at POST for a SPU error;

nexus3d.cpp: add some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]

(out of whatsnew)
Some stuff definitely needs fine graining, like removing the few lines that are still necessary to configure the VRender0 from driver files, which I'm gonna do in my next feature branch.
2019-08-24 11:33:39 +02:00
..
build Make layout format more flexible: 2019-07-06 00:23:20 +10:00
font srcclean and manual cleanups (nw) 2017-12-24 15:03:04 +11:00
minimaws minimaws: expose RAM size 2018-03-27 01:40:15 +11:00
resources windows rc: use emulator name for description (this is the application title that shows up on task manager for example) (nw) 2017-11-05 14:58:09 +01:00
src Major refactoring of VRender0 SoC device [Angelo Salese] (#5527) 2019-08-24 11:33:39 +02:00
target Major refactoring of VRender0 SoC device [Angelo Salese] (#5527) 2019-08-24 11:33:39 +02:00
xslt Add some example XSLTs that operate on -listxml output 2019-01-03 03:38:25 +11:00
extlib.lua Added possibility of building using system pugixml 2018-03-27 10:19:22 +11:00
genie.lua Enable precompiled header usage in the Visual Studio compiler (#5473) 2019-08-13 13:20:53 -04:00
toolchain.lua Android compile fix (#4395) 2018-12-11 19:38:27 -05:00