mame/scripts/target
Angelo Salese f5b2fd9ee6
Major refactoring of VRender0 SoC device [Angelo Salese] (#5527)
*    Improved encapsulation between video and machine SoC periperals;
*    Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier;
*    Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely;
*    Added CRTC screen raw parameters;
*    Add DMA hold feature and clear irq on mask writes, specific for P's Attack;
*    Improved Cross Puzzle flash loading, currently failing at POST for a SPU error;

nexus3d.cpp: add some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]

(out of whatsnew)
Some stuff definitely needs fine graining, like removing the few lines that are still necessary to configure the VRender0 from driver files, which I'm gonna do in my next feature branch.
2019-08-24 11:33:39 +02:00
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mame Major refactoring of VRender0 SoC device [Angelo Salese] (#5527) 2019-08-24 11:33:39 +02:00
zexall zexall: split standalone binary into zexall/interface and include source code (nw) 2017-10-23 17:19:49 +02:00