mame/bgfx
2019-10-14 14:36:05 +02:00
..
chains HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
effects -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] 2019-10-13 20:59:35 +02:00
layouts/sample
shaders Add missing spirv shaders (nw) 2019-10-14 14:36:05 +02:00
LICENSE
README.md fix some typos (#2772) 2017-11-03 14:58:54 +01:00

BGFX shaders

Contains definitions for BGFX shaders, shader chains and effects.

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team