Split midway project into bally and williams according to brand owner.
Videa/Sente stuff from the brief period before it was acquired by Bally is still in the bally project.
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@ -115,6 +115,15 @@ function createProjects_mame_tiny(_target, _subtarget)
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}
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files{
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MAME_DIR .. "src/mame/bally/astrocde.cpp",
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MAME_DIR .. "src/mame/bally/astrocde.h",
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MAME_DIR .. "src/mame/bally/astrocde_v.cpp",
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MAME_DIR .. "src/mame/bally/gridlee.cpp",
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MAME_DIR .. "src/mame/bally/gridlee.h",
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MAME_DIR .. "src/mame/bally/gridlee_a.cpp",
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MAME_DIR .. "src/mame/bally/gridlee_v.cpp",
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MAME_DIR .. "src/mame/shared/s11c_bg.cpp",
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MAME_DIR .. "src/mame/shared/s11c_bg.h",
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MAME_DIR .. "src/mame/exidy/nl_carpolo.cpp",
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MAME_DIR .. "src/mame/exidy/nl_carpolo.h",
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MAME_DIR .. "src/mame/exidy/carpolo.cpp",
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@ -144,23 +153,6 @@ files{
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MAME_DIR .. "src/mame/exidy/victory.cpp",
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MAME_DIR .. "src/mame/exidy/victory.h",
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MAME_DIR .. "src/mame/exidy/victory_v.cpp",
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MAME_DIR .. "src/mame/midway/astrocde.cpp",
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MAME_DIR .. "src/mame/midway/astrocde.h",
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MAME_DIR .. "src/mame/midway/astrocde_v.cpp",
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MAME_DIR .. "src/mame/midway/gridlee.cpp",
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MAME_DIR .. "src/mame/midway/gridlee.h",
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MAME_DIR .. "src/mame/midway/gridlee_a.cpp",
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MAME_DIR .. "src/mame/midway/gridlee_v.cpp",
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MAME_DIR .. "src/mame/shared/s11c_bg.cpp",
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MAME_DIR .. "src/mame/shared/s11c_bg.h",
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MAME_DIR .. "src/mame/shared/williamssound.cpp",
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MAME_DIR .. "src/mame/shared/williamssound.h",
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MAME_DIR .. "src/mame/midway/williams.cpp",
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MAME_DIR .. "src/mame/midway/williams.h",
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MAME_DIR .. "src/mame/midway/williams_m.cpp",
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MAME_DIR .. "src/mame/midway/williams_v.cpp",
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MAME_DIR .. "src/mame/midway/williamsblitter.cpp",
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MAME_DIR .. "src/mame/midway/williamsblitter.h",
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MAME_DIR .. "src/mame/gaelco/gaelco.cpp",
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MAME_DIR .. "src/mame/gaelco/gaelco.h",
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MAME_DIR .. "src/mame/gaelco/gaelco_v.cpp",
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@ -173,6 +165,14 @@ files{
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MAME_DIR .. "src/mame/misc/goldnpkr.cpp",
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MAME_DIR .. "src/mame/videogames/looping.cpp",
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MAME_DIR .. "src/mame/videogames/supertnk.cpp",
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MAME_DIR .. "src/mame/shared/williamssound.cpp",
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MAME_DIR .. "src/mame/shared/williamssound.h",
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MAME_DIR .. "src/mame/williams/williams.cpp",
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MAME_DIR .. "src/mame/williams/williams.h",
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MAME_DIR .. "src/mame/williams/williams_m.cpp",
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MAME_DIR .. "src/mame/williams/williams_v.cpp",
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MAME_DIR .. "src/mame/williams/williamsblitter.cpp",
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MAME_DIR .. "src/mame/williams/williamsblitter.h",
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}
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end
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@ -11,7 +11,7 @@
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#pragma once
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#include "csd.h"
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#include "midway.h"
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#include "midway_sound.h"
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#include "ballysound.h"
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@ -59,7 +59,8 @@
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#include "emu.h"
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#include "midway.h"
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#include "midway_sound.h"
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#include "s11c_bg.h"
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#include "cpu/m68000/m68000.h"
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@ -11,17 +11,16 @@
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and Filter are all exactly the same), so these should probably be combined
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into one base class with two subclass device implementations to reduce
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duplicated code.
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The "Cheap Squeak Deluxe" board in /audio/csd.cpp is also almost identical
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The "Cheap Squeak Deluxe" board in bally/csd.cpp is also almost identical
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to the "Sounds Good" board, and should also be a member of any future
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combined class/device implementation.
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***************************************************************************/
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#include "emu.h"
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#include "mcr.h"
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#include "midway.h"
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#include "midway_sound.h"
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#include "williamssound.h"
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#include "machine/rescap.h"
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#include <algorithm>
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@ -2,7 +2,7 @@
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// copyright-holders:Aaron Giles
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/***************************************************************************
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midway.h
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midway_sound.h
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Functions to emulate general the various Midway sound cards.
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File diff suppressed because it is too large
Load Diff
@ -9,6 +9,12 @@
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*******************************************************************************/
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@source:bally/astrocde.cpp
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robby
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@source:bally/gridlee.cpp
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gridlee
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@source:exidy/carpolo.cpp
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carpolo
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@ -44,15 +50,6 @@ victorba
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@source:gaelco/wrally.cpp
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wrally
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@source:midway/astrocde.cpp
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robby
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@source:midway/gridlee.cpp
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gridlee
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@source:midway/williams.cpp
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alienar
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@source:misc/goldnpkr.cpp
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witchgme
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witchjol
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@ -93,3 +90,6 @@ looping
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@source:videogames/supertnk.cpp
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supertnk
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@source:williams/williams.cpp
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alienar
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@ -3947,7 +3947,7 @@ GAME( 1980, attackf, defender, defender, defender, defender_state, e
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GAME( 1981, galwars2, defender, defender_6802snd, defender, defender_state, empty_init, ROT0, "bootleg (Sonic)", "Galaxy Wars II (bootleg of Defender)", MACHINE_SUPPORTS_SAVE ) // Sega Sonic - Sega S.A., only displays Sonic on title screen
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GAME( 1980, mayday, 0, mayday, mayday, mayday_state, empty_init, ROT0, "Hoei", "Mayday (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // \ original by Hoei, which one of these 3 sets is bootleg/licensed/original is unknown
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GAME( 1980, maydaya, mayday, mayday, mayday, mayday_state, empty_init, ROT0, "Hoei", "Mayday (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // > these games have an unemulated protection chip of some sort which is hacked around in /midway/williams_m.cpp "protection_r" function
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GAME( 1980, maydaya, mayday, mayday, mayday, mayday_state, empty_init, ROT0, "Hoei", "Mayday (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // > these games have an unemulated protection chip of some sort which is hacked around in williams/williams_m.cpp "protection_r" function
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GAME( 1980, maydayb, mayday, mayday, mayday, mayday_state, empty_init, ROT0, "Hoei", "Mayday (set 3)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // /
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GAME( 1980, batlzone, mayday, mayday, mayday, mayday_state, empty_init, ROT0, "bootleg (Video Game)", "Battle Zone (bootleg of Mayday)", MACHINE_SUPPORTS_SAVE ) // the bootleg may or may not use the same protection chip, or some hack around it.
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