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fix(ui): correct id handling errors in CreateFrame script function
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@ -100,13 +100,15 @@ int32_t Script_CreateFrame(lua_State* L) {
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}
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if (lua_isstring(L, 5)) {
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const char* id = lua_tolstring(L, 5, 0);
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frameNode.SetAttribute("id", id);
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const char* idStr = lua_tolstring(L, 5, nullptr);
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frameNode.SetAttribute("id", idStr);
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} else if (lua_isnumber(L, 5)) {
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int32_t idNum = lua_tointeger(L, 5);
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char id[4];
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SStrPrintf(id, 256, "%d", id);
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frameNode.SetAttribute("id", id);
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char idStr[256];
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SStrPrintf(idStr, sizeof(idStr), "%d", idNum);
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frameNode.SetAttribute("id", idStr);
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}
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CStatus status;
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