fix(ui): correct id handling errors in CreateFrame script function

This commit is contained in:
fallenoak 2023-02-20 12:42:59 -06:00
parent 848c61fa2a
commit 2a72468844
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@ -100,13 +100,15 @@ int32_t Script_CreateFrame(lua_State* L) {
}
if (lua_isstring(L, 5)) {
const char* id = lua_tolstring(L, 5, 0);
frameNode.SetAttribute("id", id);
const char* idStr = lua_tolstring(L, 5, nullptr);
frameNode.SetAttribute("id", idStr);
} else if (lua_isnumber(L, 5)) {
int32_t idNum = lua_tointeger(L, 5);
char id[4];
SStrPrintf(id, 256, "%d", id);
frameNode.SetAttribute("id", id);
char idStr[256];
SStrPrintf(idStr, sizeof(idStr), "%d", idNum);
frameNode.SetAttribute("id", idStr);
}
CStatus status;