feat(gx): force render state update when setting d3d defaults

This commit is contained in:
fallenoak 2023-03-17 09:29:32 -05:00
parent c0bf0d58e0
commit 92ba4b66ae

View File

@ -1468,8 +1468,7 @@ void CGxDeviceD3d::IStateSetD3dDefaults() {
this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
}
// TODO
this->IRsForceUpdate();
this->IRsSync(0);
this->m_primVertexDirty = -1;