superp00t
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8adf3a0061
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feat(d3d): clean up hardware cursor stuff
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2025-04-01 12:43:55 -04:00 |
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VDm
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d80e2b4b4f
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feat(d3d): add hardware cursor support
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2025-03-29 18:04:21 +04:00 |
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superp00t
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9fc5476ef7
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feat(gx): add broken cursor drawing implementation
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2024-09-06 12:32:50 -04:00 |
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fallenoak
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d67e13087a
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feat(gx): sync viewport in d3d backend
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2023-04-15 13:56:49 -05:00 |
|
fallenoak
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4a1101bd7d
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feat(gx): stub ffp state syncing in d3d backend
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2023-04-15 10:04:29 -05:00 |
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Phaneron
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da23578002
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feat(gx): implement CGxDevice::BufData
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2023-03-20 17:28:23 -05:00 |
|
fallenoak
|
acaa42019a
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feat(gx): add getter for device window
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2023-03-19 23:48:52 -05:00 |
|
fallenoak
|
d5562cb82a
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feat(gx): reset d3d device on window size changes
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2023-03-19 13:29:10 -05:00 |
|
fallenoak
|
c0bf0d58e0
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feat(gx): set default d3d states after creating d3d device
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2023-03-17 09:21:34 -05:00 |
|
fallenoak
|
7dbb4af868
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feat(gx): apply client area adjustments in d3d backend
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2023-03-15 16:33:51 -05:00 |
|
fallenoak
|
aafbada709
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fix(event): use correct types for window proc params
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2023-03-15 15:24:14 -05:00 |
|
fallenoak
|
9ccd1884f3
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feat(gx): handle custom window proc in device creation
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2023-03-14 16:49:01 -05:00 |
|
fallenoak
|
91baaebd5b
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feat(gx): set native projection matrix in d3d backend
|
2023-03-12 23:49:48 -05:00 |
|
fallenoak
|
99691860d6
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feat(gx): handle cull mode state in d3d backend
|
2023-03-12 00:23:40 -06:00 |
|
fallenoak
|
6581142c64
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feat(gx): handle blend mode state in d3d backend
|
2023-03-12 00:11:18 -06:00 |
|
fallenoak
|
56b24bfb3c
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feat(gx): implement scene clear in d3d backend
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2023-03-11 16:56:47 -06:00 |
|
fallenoak
|
648468531f
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feat(gx): handle texture uploads in d3d backend
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2023-03-11 15:57:46 -06:00 |
|
fallenoak
|
ffb121fe42
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feat(gx): handle depth render states in d3d backend
|
2023-03-11 14:21:25 -06:00 |
|
fallenoak
|
434fba0e86
|
feat(gx): handle shader render state in d3d backend
|
2023-03-11 09:02:01 -06:00 |
|
fallenoak
|
69282c0c94
|
feat(gx): handle scene lifecycle in d3d backend
|
2023-03-11 08:59:17 -06:00 |
|
fallenoak
|
298590f52c
|
feat(gx): sync vertex buffers in d3d backend
|
2023-03-10 23:54:01 -06:00 |
|
fallenoak
|
6723f810ed
|
feat(gx): sync index buffer in d3d backend
|
2023-03-10 16:13:18 -06:00 |
|
fallenoak
|
38380ebc35
|
feat(gx): stub out state sync for d3d backend
|
2023-03-10 16:06:24 -06:00 |
|
fallenoak
|
02ddaa106f
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feat(gx): clean up draw calls across gll and d3d backends
|
2023-03-10 11:29:00 -06:00 |
|
fallenoak
|
d869c6d898
|
feat(gx): implement draw calls in d3d backend
|
2023-03-10 10:33:38 -06:00 |
|
fallenoak
|
9fe6bc9cd6
|
feat(gx): set supported texture formats in gx caps
|
2023-03-09 23:10:25 -06:00 |
|
fallenoak
|
f818d5f397
|
feat(gx): set caps in d3d backend
|
2023-03-08 17:34:49 -06:00 |
|
fallenoak
|
5d294c5c2b
|
feat(gx): load shaders in d3d backend
|
2023-03-07 23:00:32 -06:00 |
|
fallenoak
|
84cc5e998f
|
feat(gx): add buffer handling to d3d backend
|
2023-03-07 22:48:57 -06:00 |
|
fallenoak
|
45eecdc66f
|
feat(gx): handle texture render state changes in d3d backend
|
2023-03-07 17:03:52 -06:00 |
|
fallenoak
|
5738079891
|
feat(gx): add device states to d3d backend
|
2023-03-07 08:51:06 -06:00 |
|
fallenoak
|
dad7f47b1d
|
feat(gx): add ctor to CGxDeviceD3d
|
2023-03-07 00:18:44 -06:00 |
|
fallenoak
|
0419802663
|
feat(gx): handle texture creation in d3d backend
|
2023-03-07 00:03:03 -06:00 |
|
fallenoak
|
c34ea0f30d
|
feat(gx): handle window messages in d3d backend
|
2023-03-06 08:44:13 -06:00 |
|
fallenoak
|
f6d768ac59
|
feat(gx): create d3d device in d3d backend
|
2023-03-05 19:49:29 -06:00 |
|
fallenoak
|
c05ac69273
|
fix(gx): add missing initialization for d3d backend
|
2023-03-05 17:28:36 -06:00 |
|
fallenoak
|
80388f0279
|
feat(gx): add window creation to d3d backend
|
2023-03-05 16:13:31 -06:00 |
|
fallenoak
|
2010aa8e4e
|
feat(gx): add initial d3d backend
|
2023-03-05 11:55:12 -06:00 |
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