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fix(gx): use correct offset in TextBlockAddShadow
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@ -76,7 +76,7 @@ void TextBlockAddShadow(HTEXTBLOCK string, CImVector color, const C2Vector& offs
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C2Vector ndcOffset;
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C2Vector ndcOffset;
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DDCToNDC(offset.x, offset.y, &ndcOffset.x, &ndcOffset.y);
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DDCToNDC(offset.x, offset.y, &ndcOffset.x, &ndcOffset.y);
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GxuFontAddShadow(TextBlockGetStringPtr(string), color, offset);
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GxuFontAddShadow(TextBlockGetStringPtr(string), color, ndcOffset);
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}
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}
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HTEXTBLOCK TextBlockCreate(HTEXTFONT fontHandle, const char* text, const CImVector& color, const C3Vector& position, float fontHeight, float blockWidth, float blockHeight, uint32_t flags, float charSpacing, float lineSpacing, float scale) {
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HTEXTBLOCK TextBlockCreate(HTEXTFONT fontHandle, const char* text, const CImVector& color, const C3Vector& position, float fontHeight, float blockWidth, float blockHeight, uint32_t flags, float charSpacing, float lineSpacing, float scale) {
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