feat(sound): add SESound::s_UniqueID

This commit is contained in:
fallenoak 2025-11-23 23:04:26 -06:00
parent 75d6d63afa
commit 62257ff89b
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2 changed files with 2 additions and 0 deletions

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@ -6,6 +6,7 @@
int32_t SESound::s_Initialized;
FMOD::System* SESound::s_pGameSystem;
uint32_t SESound::s_UniqueID;
void* FSoundAllocCallback(uint32_t size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemAlloc(size, "FMod", 0, 0x8);

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@ -10,6 +10,7 @@ class SESound {
// Static variables
static int32_t s_Initialized;
static FMOD::System* s_pGameSystem;
static uint32_t s_UniqueID;
// Static functions
static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible);